addMissionEventHandler

From Bohemia Interactive Community
Revision as of 10:23, 18 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in _this variable. Since Arma 3 v.1.63.137807 the EH handle is also stored in _thisEventHandler variable and is available during EH code execution.

For the list of available mission event handlers see: Arma_3:_Event_Handlers/addMissionEventHandler
Groups:
Event Handlers

Syntax

Syntax:
addMissionEventHandler [type, command]
Parameters:
[type, command]: Array
type: String
command: Code or String - By default executed in missionNamespace
Return Value:
Number - The index of the currently added mission event handler is returned.

Examples

Example 1:
// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: _id = addMissionEventHandler ["Ended",{ _this execVM "missionEnded.sqf" }];

Additional Information

See also:
removeMissionEventHandlerremoveAllMissionEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section