WWIIEC

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WWIIEC World War II Engineers Corp

The WWIIEC

WWIIEC news site
WWIIEC forum

Intro

In June 2002, a website was created in the Operation Flashpoint Community. This site, titled The World War II Engineer Corps, was designed as a HUB for all the WW2 addons floating around the community. WWIIEC has grown a lot and has since become a large hobbiest group, which produces many historically accurate addons for the Operation Flashpoint Community. The following is an outline of our policies:

Goals

There are many goals that WWIIEC works to achieve. The first goal is to provide WW2 addons. We also, however, want to be a home for anyone interested in World War 2 and gaming. There is always someone from the team around to provide help with editing tips or any kind of advice. The WWIIEC site is designed to be the headquarters for all things and all people interested in WW2 and Operation Flashpoint.

Structure

WWIIEC is NOT a regular MOD Team! WWIIEC is a united group of addon makers. The team consists of hobbiest and people with real life duties who merely wish to share their work with others. The "business", promotional, and coordination activities of the team are handled by three democratically elected administrators. The three admins work together on topics ranging from recruitment and mergers to website features. Elections are held whenever an admin steps down or when a majority of the team calls for one. The admins, however, do NOT control the work of any team member. The members of WWIIEC are free to work on any projects they wish as long as they make noticable effort in completing a WW2 addon or they benefit the team in some way. Team members are free to get help from any sources within the team or without. All addons are released at WWIIEC, but are credited to the true author.

Joining

When someone makes a request to join WWIIEC, the merits of the applicant are discussed by all three admins. It is only after all admins (and sometimes members) have their word in, that a decision is reached. At least two admins must agree before any action is taken. WWIIEC members are never told what to make or when to have it finished. Upon acceptance, the member will be given a WWIIEC Staff identification tag in the forum, will be added to the staff list, and will have access to the WWIIEC resources.

Mergers

Another mod team may request a merger at any time. However, the merger proposition will be discussed at length by the team and action will only be taken after a unamimous agreement by the admins. Upon acceptance of the request, the mod team will become a division of WWIIEC, the members will become WWIIEC members, and the former leaders of the team must agree to terms with the admins of WWIIEC. If you wish to be in total control of your team members DO NOT APPLY for a merger. Once part of WWIIEC, the new division will have access to WWIIEC resources and possible help from any available WWIIEC members.

Ethics

Most WWIIEC addons are completely original. However, it's not always efficient to "re-invent the wheel." In the event that a WWIIEC member decides to modify someone else's work, permission is always requested from the original authors, even if they happen to be WWIIEC members. Only with the authorization of the original author will a modified addon be released. WW2EC also asks the same be applied to us. If you wish to modify our work in anyway, please contact the original author of the addon. If the author is unavailable you may also contact one of the WWIIEC admins who will relay the request to the original author.

Releases

WWIIEC Members are free to release addons whenever they wish. Many times addons are released just as soon as they are finished. Sometimes when several team members are working on related addons, the release will be delayed and the addons will be compiled in one pack. the decision is up to the authors of the addons. Addons worked on by a lone member or someone who just got help with small details, may use the addonmaker's TAG. Addons worked on by a big group like a pack or something similar, may use the team TAG (ECA, EC, or WW2EC). All we ask is that the files carry a link to the site in the readme, and an allow us to get the file on our site first.

CAEN44 Project

Intro

The city of Caen was an important allied objecting after the landings in Normandy. The british kept attacking toward it since the 7th of june 1944, but the city didnt fall until mid summer. Here is a little summary: " One of the key objectives of British forces on D-Day was the capture of the strategically vital city of Caen. General Montgomery saw Caen as the key to Normandy and the springboard for the Allied breakout, but so did the Germans and the city did not fall. It took three major offensives and more than 30 bloody days of struggle to finally take Caen. In the process the city was controversially devastated and its civilian population decimated. The Allies paid a high price for Caen but the horrific German casualties bled their forces in Normandy white and helped open the way for the American breakout in Operation Cobra.". Most of the battles took part in the west part of the city, opposing canadians and british against the Panzer Lher and 12th SS "hitler youth", supported by various other units. The 12th SS suffered such casualties that Caen is sometimes refered as "the stalingrad of the Hitler Youth".

Campaign

Our campaign will be based around a few characters, some being real (for example Michael wittman at Viller bocage, west of caen), but most of them will be fictional characters. the story will be based on real, accurate events (at battle level), but fictional at squad level leaving the outcome to the player. The main side being played will be british and canadians, but we might include a few extra missions playing on the axis side.

Island

The "new" island will be covered in really fast vegetation, ranging from grass, fields, normandy edgerows to new trees and bushes. I have been putting a particular emphasis on the hardware recquirements and they will be pretty low. As for the objects, we have several addon makers working on objects as you can see from the screenshots (mainly battling bitch, red devil, jagy, myself and other members), but we will also have destroyed houses to show pretty soon. The edgerows will be used as firing positions along with sandbags and camouflaged positions used by the germans and the AI will be comfortable using them. I have conducted several tests to make sure it will work as expected. I say "new" island because in fact the Caen island and project is not new at all. It has been a ww2ec objective for quite some time and the island was started a long time ago, but with the "new technology" (such as new vegetation, infantry models etc..) available at our disposal, we decided to upgrade it rather than release an half finished project. Darknova is the author of the island, which is as accurate as it can be. Screenshots of the objects are continuously posted here : http://dynamic.gamespy.com/~ww2ec/forum/in...?showtopic=1810 and screenshots of the vegetation are posted here : http://dynamic.gamespy.com/~ww2ec/forum/in...?showtopic=1812

Release

Caen will be released as a mod pack, units will be canadians, british, germans wehrmacht and waffen SS. we will not really try to balance with other addons because as a mod pack, we try to create a really accurate experience rather than trying to match what is already released. old ww2ec addons will be upgraded. As for the number and types of units released on each side, we will not particularly try to released a 1 against 1 type of released (1 allied APC for 1 german APC etc...), but produce what we need for the campaign.

Updates

If you check the threads where i post our work on the infantry :

Game Improvements

you will see that all our anims are new. we will not use any BIS anims because they deform our new models. These anims have been made by me, but our talented mission maker Sengir will work on the rest. We will produce basic replacement for BIS cargo anims, so most vehicles will use these replacements anims but some vehicles will have their own custom anims.

You will find a lot of gameplay improvements in our mod release, including working bayonets, maybe lifebars, definitly new weapons stats and particularly advanced AI but we prefer to be quiet about it.

Screenshots

German Infantry
British Cromwell
German pak36
German Infantry