Material - DXTA material

From Bohemia Interactive Community
Revision as of 18:49, 31 January 2021 by Lou Montana (talk | contribs) (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
Jump to navigation Jump to search


DXTA material

If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.

PixelShaderID="NormalDXTA";
VertexShaderID="Basic";