sideChat
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Description
- Description:
- Description needed
- Groups:
- Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object - unit transmitting message
- chatText: String - message to transmit
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- [side, identity] sideChat chatText
- Parameters:
- [side, identity]: Array
- side: Side - side to which the message will be seen
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- chatText: String - message to transmit
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne sideChat "Show this text";
- Example 2:
[west, "HQ"] sideChat "Hi there";
- Example 3:
-
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 12 February 12, 2007 - 04:31 (CEST)
- Ceeeb
- In OFP v1.96, sideChat messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideChat on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideChat "Return to base!".