infoPanelComponentEnabled

From Bohemia Interactive Community
Revision as of 14:58, 3 May 2021 by Lou Montana (talk | contribs) (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean

Examples

Example 1:
// returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
Example 2:
// returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note