setCaptive
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person setCaptive status
Operand types:
person: Object
status: Boolean
Type of returned value:
Description:
Mark unit as captive.
If unit is vehicle, commander is marked.
Captive is neutral to everyone.br<
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.
Example:
soldier1 setCaptive true