setCaptive

From Bohemia Interactive Community
Revision as of 06:18, 17 April 2006 by Fragorl (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

back to COMREF

person setCaptive status


Operand types:

person: Object

status: Boolean

Type of returned value:

Nothing

Description:

Mark unit as captive. If unit is vehicle, commander is marked. Captive is neutral to everyone.br< Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

Example:
soldier1 setCaptive true