Version History – ArmA: Armed Assault
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Overview
This article details the version history for ArmA
Summary Version 1.05
- 5122 - Changed: Video options Quality preference now affects terrain detail as well.
- 5122 - Fixed: Setting overall settings to Very low was not properly indicated in video options.
- 5122 - Fixed: AI Machine gunners are now more aggressive against near infantry unit.
- 5122 - Fixed: Motorbikes right/left turning is now enabled even when looking around
- 5122 - Fixed: AI could sometimes aim into the air when targeting an unknown land unit.
- 5122 - Fixed: Explosion sometimes revealed the exact unit position to the AI units.
- 5122 - Fixed: Texture extension can be supplied with the procedural color texture now (texture type is calculated according to it)
- 5122 - Fixed: AI was planning the path over the destroyed bridge
- 5122 - Fixed: Boat can now be controlled by mouse
- 5123 - Fixed: Bad voice buffer unqueuing, could cause memory leak when using voice over net.
- 5123 - Fixed: Silent sound cut off too early when load sound was near
- 5123 - Fixed: AI was not able to uses satchels on Destroy waypoints.
- 5123 - Fixed: Binocular style laser designators were using wrong models and animations.
- 5123 - Improved: Increased internal cache size for computers with more than 512 MB of RAM.
- 5123 - Fixed: AI usage of laser designators much improved.
- 5124 - Fixed: MP session list - Server state not shown for incompatible sessions
- 5124 - Fixed: MP session list - country is shown for all sessions now
- 5124 - New: New trigger types "Seized by ..."
- 5124 - Fixed: MP session browser - sometimes session info was hiding and showing repeatedly
- 5124 - New: Access to option categories directly from the main menu
- 5124 - Fixed: When the script change the player using "selectPlayer" function from the dead one, game info about the mission state is changed as well.
- 5124 - New: different progress indicator during game startup
- 5124 - New: playerKilledScript entry in the description.ext of the mission can override this entry in the config
- 5126 - Fixed: Crash when command "hintC" was used
- 5126 - Fixed: status of disableAI is now saved and loaded.
- 5126 - Fixed: DS crash occurred when mission with some special name (containing '%') was selected
- 5126 - Fixed: MP - manual fire rate was too high sometimes
- 5126 - Fixed: Aircraft were sometimes disappearing when flying above small objects.
- 5126 - Added: MP - new server scripting function lock
- 5126 - Added: MP - new commands #lock, #unlock
- 5126 - New: Possibility to show satellite textures in the in-game map and briefing
- 5126 - New: Multiple layers of cut effects, extended version of commands cutText, cutRsc and cutObj
- 5126 - Added: functions titleFadeOut, cutFadeOut
- 5126 - Fixed: View limits in vehicle applied on TrackIR and NumPad looking around
- 5126 - Fixed: MP - Cancel button in the briefing will return player to lobby, not to server browser
- 5126 - New: Map legend parameters are now read from the resource
- 5126 - Fixed: When using shadow detail high with some nVidia cards (Nv3x chip-set) loading screen could happen sometimes mid-game.
The problem was caused by bad usage of D3DSAMP_SRGBTEXTURE, which was wrongly handled by the driver.
- 5126 - New: commands hint, hintCadet now works also with the structured text
- 5126 - Fixed: MP game using ships was crashing
- 5126 - Fixed: Function "hintC" (versions with the title) - when dialog is closed, text is shown in HUD
- 5126 - Fixed: Integer light constants as I_POINTLOOPCOUNT were not recorded and there was a problem when using compass during the day
- 5126 - Fixed: MP Voice over Net on LAN sessions was not working sometimes
- 5126 - Fixed: Hellfires (maverickweapon) on a helicopter were visible even when the helicopter was destroyed
- 5127 - Fixed: Mouse cursor color was not handled correctly
- 5127 - Added: function difficultyEnabled
- 5127 - Added: functions ctrlMapScreenToWorld, ctrlMapWorldToScreen
- 5127 - Fixed: Threat calculation was inaccurate for weapons with multiple modes
- 5127 - Fixed: Fully closed vehicle interiors were rendered with strange gray shadows with shadow detail Normal or lower.
- 5127 - Fixed: Switching into the mission editor by clicking on the Task bar caused selecting mode to be active.
- 5127 - Changed: Message about addons not listed in the mission is no longer displayed when playing single player missions.
- 5127 - Added: New animation controller cabin for airplanes.
- 5128 - Change: airplane fuel consumption dependent on thrust.
- 5128 - Added: function addVehicle
- 5128 - Fixed: Crash during saving game in Library mission
- 5128 - Fixed: Zoom instead of optics in transport
- 5128 - Fixed: Improved airplane landing autopilot.
- 5128 - Fixed: STOVL ability added (use autohover action to toggle VTOL mode).
- 5128 - Fixed: AI now considers grass layer in the visibility calculations.
- 5128 - Fixed: Terrain detail low/very low no longer degrades quality unless viewdistance requires it.
- 5128 - New: enableGPS vehicle config entry can enable GPS for given vehicle
- 5128 - Fixed: When OpenAL is unable to create sound buffer for VoN, the game continues without VoN.
- 5128 - Fixed: Group leader now can command subordinates to get in secondary turrets
- 5128 - Fixed: command "crew" now lists all gunners in the vehicle
- 5128 - Fixed: Units created dead were partially alive.
- 5128 - Fixed: "fire" command works for all turrets now
- 5128 - Fixed: AI cars not willing to drive under power lines.
- 5128 - New: Any combinations of two keys can be used for user action mapping
- 5128 - Fixed: Dedicated server radio processing was broken, resulting in AI often not doing what expected.
- 5128 - Fixed: watch and compass no longer shown once mission is restarted.
- 5128 - Fixed: Moving of cars in convoy - better following of road
- 5128 - Fixed: Controls mapped on 3D object did not work correctly in different screen ratios than 4:3
- 5128 - Fixed: AI sometimes did not takeoff when placed on the runway.
- 5128 - New: Gear shifting limits can now be defined in the config for each vehicle.
- 5128 - Fixed: UI - button text position calculation improved
- 5128 - Fixed: UI - structured text drawing - spaces between elements
- 5129 - Fixed: MP - Radio messages echo on remote clients was missing
- 5129 - Fixed: MP - get out waypoint did not work as in single player (player not forced out, player commanded to get in)
- 5129 - Fixed: UI - disabled default button responded to Enter
- 5129 - Fixed: The game crashed when gear screen was opened and the player was vanished (using scripting functions)
- 5129 - Fixed: Airplane landing light may be now off when gear is up.
- 5129 - Fixed: Aircraft may miss lighting from its own lights when airborne.
- 5129 - Fixed: Colored positional lights were rendered white.
- 5129 - Fixed: Display all (fading) HUD elements when mission is restarted
- 5129 - New: possibility to skip briefing screen using "briefing = 0" in the mission description.ext
- 5129 - Improved: Delay when returning from map to game is now much shorter.
- 5129 - Improved: Improved night vision goggles rendering.
- 5129 - Added: functions setCurrentWaypoint, waypoints
- 5129 - Added: function distributionRegion
- 5129 - Fixed: Reduced water splash volume when boats are not moving.
- 5129 - Fixed: Reduced distant unit warping / jumping.
- 5130 - Fixed: Languages switching was disabled for some distributions
- 5130 - Fixed: mission editor - condition changed when Continue button is shown
- 5130 - Added: functions assignedVehicle, assignedVehicleRole
- 5130 - Fixed: function "deleteWaypoint" now works for all waypoints (recent, current)
- 5130 - Fixed: After save/load weapons might become invisible.
- 5130 - Fixed: AI - After transport of player's group, AI was staying on the same position
- 5130 - Fixed: Drawing of subtitles (all structured texts) - the offset of shadow was not always fixed
- 5131 - Fixed: Prone rolling no longer activates lean toggle
- 5131 - Fixed: Tracers are visible again early in the night
- 5132 - Fixed: When fleeing is disabled, units never flee - even when having no weapons
- 5132 - Fixed: AI did now follow player over the bridge
- 5132 - Fixed: server config parameter persistent is fully working now
- 5132 - Fixed: MP - situation when admin logged in during mission voting is handled correctly now
- 5132 - Fixed: AI flying helicopter was changing dive wildly when flying fast.
- 5133 - Fixed: Iron sight view no longer strictly tied to a weapon.
- 5133 - Fixed: MP - admin is deciding when briefing is finished now
- 5133 - Fixed: UI - Single missions dialog title is changing by the selected folder
- 5133 - Fixed: when alternate directory for profiles given by command line options -profiles, user profiles are no longer stored to this directory, but to its Users subdirectory
- 5134 - Fixed: Improved AI spotting ability in towns.
- 5134 - Fixed: Look around in vehicles (faster and better limits now)
- 5135 - Fixed: AI deprecated to get in heavy damaged vehicle even when repaired again
Version 1.05
Air.pbo
- New engine sound for AV-8
- Disabled lights on parachutes
- Mi17 added mirror material
- SU34, SU34b - added clansigns and proxy flag
- config.cpp
- GPS disabled for Camel and Parachute
- configured HUD
- fixed Harrier landing light
- changed head movement limitations
- model.cfg
- openable canopy for harriers
- Betaversion of Harrier STOVL capability introduced, add to README:
Harrier (AV8B) can now perform Short takeoff and vertical landing (STOVL). It is controled with "Autohover ON/OFF" action. When activated, there is no such autopilot for slowdown that helicopters use. Thrust vector is just rotated downwards. Q/Z keys control only airplane speed. There are no keys for control over vertical thrust, so it is not possible to hover up/down like in helicopter. Takeoff procedure: - activate Autohover - extend full flaps (2x crtl+K) - gain some speed by holding Q for a short while and then release it. - once in the air, retract gear (crtl+G) - hold Q a little longer until you move fast enough - retract flaps as you build more speed (2x ctrl+L) - at aprox 180kmph toggle autohover off and control flight as regular aircraft Landing procedure: - reduce speed and altitude same way as during conventional landing - extend full flaps (2x crtl+K), drop gear (crtl+G) - hold Z to reduce speed - at aprox 180 kmph activate Autohover - pitch nose up to reduce speed, check speed, height and flight path vector indicated on HUD - hold Z for descent at aprox 2m/s - at touchdown toggle autohover off
- modified pilot anims for crew in cocpits with HUD
- fixed hud definition for helicopters
- parachute sound occlusion fixed
Anims.pbo
- Fixed inbetween issue that civilians could not go prone forward
- Sprinting enabled for several stances
- Bug in the transition from handgun to launcher fixed
- Deformation when looking around with lowered rifle
- Improved middle part of animations in cutscene 7 - fingers and hands
Buildings.pbo
- fixed wire fences AI can now shoot through them
- panelak*.p3d - fixed collisions
CA.pbo
- added Library models
- Road Cone, Obstacle - Saddle, Ramp - concrete, Humps - dirt, Buoy small, Buoy, Road barrier and Road barrier small are now also available in editor as Objects
Characters.pbo
- Addondependency for ak74pso added
- Civilians have the same ammount of slots as regular soldiers
- Anchorman2 introduced to be used for regular missions
- GPS enabled for Special forces and squad leaders n
- np_soldier_officier.p3d "osobnost" redefined
Desert.pbo
Grass layer information added.
Plants.pbo
- No fade vertex shader definition added to trunk materials, fixed polyplanes in str krovisko vysoke.p3d, added viewgeom and materials on dead trunk models.
Misc.pbo
- config.cpp disabled destruction on PaletaBase models
Rocks.pbo
- deleted ViewGeometry in Rock*.p3d models (fireGeo will be used instead)
- removed specularity for ground clutter stones (did not work well)
Sara.pbo
Grass layer information added.
sara.wrp
- moved two "podesta" objects at Ga66
Signs.pbo
- repacked from VCS data
Tracked.pbo
- Limited head movement on M163 and M113 ambulance drivers
- Fixed bug with interior shadows in BMP-2
- M113, M113_RACS - Fixed gunner animation in cargo LOD
UI.pbo
- RscScreen.hpp:
- Aspect ratio indicator added to the video options dialog
- Option to display satellite texture map
- Empty mission translations updated
- Notepad model updated
Water.pbo
- GPS enabled for RHIBs
Weapons.pbo
- Hellfire and Vikhr hitvalues slightly raised
- MP5 was very uneffective
- changed config.cpp
- laser designators to use binocular style animations
- Javelin scope to protected
- AGS30 library description fixed
- adjusted weapons dextrity values
- changed Soflam laser designator model
- aligned chamber points with scope at M4_GL_ACOG and M4_SPR
- ACOG gun sights and balistics modified, changed balistics also on M4 Aimpoint
- SVD optics modified
- changed M119 gunnerview
- changed optics zoom settings on all rifles
- add to readme:
Optics/Ironsights leveling on distance: 50m > MP5, pistols 100m > AK74UN, M4/M16 with Aimpoint, ACOG sights or suppressor 120m-400m > M4SPR 200m > SVD, KSVK, AK74PSO 300m > AK74, AK74GL, AK74U, M16A2, M16GL, M16A4, M16A4GL, all G36, machineguns 500m > M107
Weapons3.pbo
- M107 autofire disabled
- M16 ACOG optics leveled on 100m
- M107 and KSVK config.cpp
- modified dextrity of weapons
- new KSVK and AK74PSO optics introduced for better aiming
- M16A4, M16A4GL aiming fix
Wheeled.pbo
- model.cfg
- Stryker gunner is able to turn its head now
- Stryker drivers FOV changed
- Added driver optics to all Strykers
- added mirror material (Stryker*.p3d, 5t*.p3d, Landrover*.p3d, Urals*.p3d, hilux*.p3d)
- Fixed bug with interior shadows in Strykers
- config.cpp
- GPS enabled for Humer, Stryker and BRDM
Wheeled3.pbo
- getting rid of some hardcoded strings
- Added destruction effect
- Fixed damper selection for M1030
- Improved alpha faces for Both Bikes
Summary Version 1.04
- 5101 - Fixed: Plane mouse control do not affect cyclic while looking around
- 5101 - Fixed: "life" cheat (immortality) disabled in Retail versions
- 5101 - Fixed: Boats were able to drive on shore quite fast.
- 5101 - Fixed: Boats were able to sink into the terrain once destroyed.
- 5101 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
- 5101 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
- 5101 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
- 5101 - Fixed: Car-ground collision response improved.
- 5101 - Fixed: Cars simulation - better speed stability when low speed wanted
- 5101 - Fixed: Wake up object physics after setVector/setVectorUp.
- 5101 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG *soldier ability to run even when injured)
- 5101 - New: Headlights are now not switched when player leaves the vehicle.
- 5101 - Fixed: Command line options -world, -noland and -netlog enabled.
- 5101 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
- 5101 - Fixed: Peeking through walls using leaning is no longer possible.
- 5104 - New: Grass flattened around soldiers, improving visibility.
- 5104 - Added: Support for languages switching
- 5104 - Fixed: UI - combo in control group did not handle mouse events well
- 5104 - Fixed: UI - listbox scrollbars did not handle well thumb position for mouse events
- 5104 - Fixed: UI fade animations (ctrlSetFade) did not work for controls in control groups
- 5105 - Fixed: Briefing picture lighting was incorrect.
- 5106 - Fixed: Mount command (from the commanding menu) now works even for units already in the target vehicle (but on the different position)
- 5106 - Fixed: Missions in addons - wrong mission name was sometimes shown
- 5106 - Fixed: Filtering was not working properly when using pushbuffers (square artefact on ground were visible under certain conditions)
- 5108 - Fixed: Player hosting game was not able to hear voice over net
- 5110 - Fixed: Dedicated server can use missions in addons now
- 5110 - Fixed: Voice recording did not work with some sound-cards/drivers.
- 5111 - Added: On-screen icons indicating bad connection quality or desync in MP
- 5111 - Improved: Multiplayer screens layout
- 5111 - Fixed: preloadCamera and preloadObject always return true on dedicated server.
- 5111 - Fixed: Dedicated server crash on preloadCamera (causing CTI crash in the demo).
- 5111 - Fixed: Tanks could fall through narrow gaps in some models.
- 5111 - Fixed: Command line option -netlog was still not enabled in 1.02 - fixed now.
- 5111 - Fixed: Targets are made known to AI once message about them is transmitted over radio. This prevents situations where AI gunner silently rejected a command because not knowing the target.
- 5111 - Fixed: Random DS crashes
- 5111 - Fixed: DS - Mission voting results show correctly localized mission name for missions in addons
- 5111 - Fixed: Failure opening custom files (face, squad logo) might be causing server termination.
- 5112 - Fixed: DS crash (for group with no waypoints) @param forced set when a suitable position (support, base) was found
- 5112 - New: Push to Talk actions for voice over net
- 5112 - Fixed: Keys 0,..,9 and F1,..,F12 are reserved even when combined with Ctrl key
- 5112 - Fixed: Crash caused by target handling change in 5111.
- 5114 - Added: functions createMarkerLocal, deleteMarkerLocal, setMarkerTextLocal, setMarkerShapeLocal, setMarkerBrushLocal, setMarkerDirLocal
- 5114 - Added: functions setMarkerPosLocal, setMarkerTypeLocal, setMarkerSizeLocal, setMarkerColorLocal
- 5114 - Added: functions markerDir, markerText
- 5114 - Fixed: setWPPos and setWaypointPosition now modifies waypoint position on all computers in MP
- 5115 - Fixed: Random crashes during reporting of targets (since 5111)
- 5115 - Fixed: MP session list - better sorting by the host name or the mission name
- 5115 - Fixed: DS crash after player disconnected and action command active for him
- 5115 - New: button "Play again" added to the mission interrupt dialog
- 5115 - Fixed: UI - Enter no longer generate OK event when OK button not present
- 5115 - Fixed: MP - fire effects sometimes did not transferred (especially for JIP players)
- 5115 - Optimized: Somewhat reduced frame rate hit caused by bushes and trees on Normal, Low and Very Low shading detail settings.
- 5115 - Fixed: MP - show progress during mission transfer
- 5115 - New: Terrain Detail now controls grass detail as well (can be used to turn off the grass)
- 5115 - Fixed: Reduced object LOD switching.
- 5115 - Fixed: Soldier movement stopped when firing in burst or auto mode or with an empty magazine.
- 5115 - New: MP - better progress indication during mission launching
- 5115 - Fixed: Terrain detail settings not working properly - could introduce holes on lower settings.
- 5115 - Fixed: Scene preloading could take long or never end with Shading detail Low or Very low
- 5117 - Fixed: Helicopters now explode when landing upside down.
- 5117 - Fixed: Helicopters now get destroyed very fast when attempting to dive into the water.
- 5117 - Fixed: Small objects (e.g. firing range targets) not visible with Object Detail = Low or Very Low.
- 5117 - Fixed: Cars (esp. small ones) were able to for a water too deep.
- 5117 - Fixed: scripting command setUnitPos did not work
- 5117 - Added: function setUnitPosWeak
- 5117 - Fixed: The game did not process mouse input when running in fullscreen on the secondary monitor
- 5117 - Fixed: Player could sometimes get stuck after falling onto some object or vehicle.
- 5117 - Fixed: Vehicle side was assumed incorrectly when player switched into a crew position from cargo.
- 5117 - Fixed: Burst simulation in MP (Blackhawk M134 fired even when key released)
- 5117 - Fixed: AI soldiers sometimes went through handrail of bridge
- 5117 - New: GetOut mapped to user action
- 5117 - New: LandGear and Flaps mapped to user actions (Default mapping is LandGear to RCtrl+G, FlapsDown to RCtrl+K, FlapsUp to RCtrl+L)
- 5117 - Fixed: LOD transition is now dependent on time only and therefore is very smooth
- 5117 - Fixed: Grenade throwing direction indication more intuitive
- 5117 - New: Toggle and hold actions for Compass, Watch and GPS minimap (default is now hold, not toggle)
- 5117 - New: In-game GPS minimap
- 5117 - Fixed: AI does not forget about an enemy when seeing him boarding a vehicle.
- 5117 - New: Extended AI fleeing - given more freedom in flee point selection.
- 5117 - Fixed: AI did not properly considered enemy vehicles with turret mounted weapons in its threat maps, sometimes resulting to careless behaviour.
- 5117 - Changed: Command Fire in vehicles works also when commanding mode is not active
- 5117 - Fixed: When the command menu is up, many keys/functions do not work.
- 5117 - Fixed: Mouse button triple click was misinterpreted as 2x double click
- 5117 -Changed: Right Ctrl used for key combination instead of left one. (Right Ctrl no longer mapped to any actions.)
- 5117 - Improved: AI now retreats when under threat and having no weapons to engage any enemy targets.
- 5117 - Fixed: Argument -noland is now ignored when not running as Buldozer.
Note: we want WinMain to be protected by Fade this is impossible when there are any DLL functions referenced all references to Win32 calls must be moved outside Note: this function is not exited via standard means, and local variable destructors on the function scope will not be called. Be careful when placing local variables.
- 5117 - Fixed: units picked up while swimming and dropped on land still swim
- 5117 - Fixed: swimming AI were unable to get in
- 5117 - New: new config option alwaysTarget forcing training targets to be lockable
- 5118 - Fixed: MP - after Cancel in the Briefing screen, MP session was not fully destroyed
- 5118 - New: Eject mapped to user action
- 5118 - Fixed: Crash after changing Creative XFi mode from Gaming to Entertainment or after disabling full acceleration.
- 5119 - Fixed: Some international characters was clipped in the chat log
- 5120 - New: parameter persistent in the server config to allow the mission to continue even when no players are connected
- 5120 - Fixed: No entry reported in server browser when server was using custom world.
- 5120 - Fixed: Locking target by RMB in tank does not activate optics action
- 5120 - Fixed: Seagull wings sometimes not animated.
- 5120 - Fixed: Commander can use Tab to issue target orders when sitting in the weapon station as long as his own weapons are not lockable.
Air.pbo
- AH1Z fixed glass sorting
- Mi17MG gunnerview
- GBU*.p3d and AV8B.p3d
- MH6* fixed gaudes sorting
- Improved Hit-Points of small rotor for AH1Z.p3d, ah6_lb.p3d, ah6_lb_sp.p3d, mh6_lb.p3d, mh6_lb_sp.p3d.
Anims.pbo
- modified speed of sprint with lowered rifle - FL and FR was 10% faster than F direction
- added specific cutscene moves for cts 7 and 10 - to improve look of these cutscenes as there were no specific moves recorded for these originally, only generic moves were used. Also related to - cutscene mission definitions update.
- modified transition launcher kneel raised to prone unarmed: used specifically recorded MC data; this move allows a player to faster go prone.
- Rifle does not move when pistol or launcher are reloading now
- Small adjustments for instand grenade throw when running
- transition prone ritle raised still to erected rifle lowered sprint redone to improve the look and remove problematic shake in the move
- Enabling grass flattening for some transition/reload animations
Buildings.pbo
- tovarna2.p3d
- modified geometry
- hotel_riviera1.p3d
- hotel_riviera2.p3d
- fixed geometry under stairs
- plot_vinice.p3d
- removed roadway
- modified roadways to pass over small obstacle walls (lavicka_1, lavicka_2, lavicka_3, lavicka_4, podesta_1_cornL, podesta_1_cornR, podesta_1_mid, podesta_1_mid_cornL, podesta_1_mid_cornP)
- stuck on roofs (dum_istan2, dum_istan2_01, dum_istan2_02, dum_istan2_03, dum_istan2_03a, dum_istan2b, dum_istan3, dum_istan3_hromada2, dum_istan3_pumpa, dum_olez_istan1, dum_olez_istan2, dum_olez_istan2_maly)
- added fences (podesta_1_stairs, podesta_1_stairs2, podesta_1_stairs3)
- buildings\misc\nastenka2, buildings\misc\nastenka3 - reposition
- castle\helfenburk
- garaz_bez_tanku.p3d, garaz_s_tankem, ammostore_2
CA.pbo
- vlajka.paa (added missing texture)
Characters.pbo
- SoldierGCommando respawn magazines fixed
- new face53 added
- SoldierWSaboteurRecon binocular removed
Misc.pbo
- modified ladder in/out points (water_tank, water_tank2)
- modified armored target destruction (drevtank.p3d, model.cfg, targets.hpp) added new model drevtank_ruin
- modified roadways (zidka_klek, zidka_stani)
Plants.pbo
- modified geometries (str_liskac, krovi_bigest, ker_deravej, krovi2, krovi3, krovi4, krovi)
Roads.pbo
- extended roadways (Kamenny_most30.p3d, Kamenny_most30v2.p3d, most_bez_lamp.p3d, most_stred30.p3d) to prevent droping of tanks
Sara.pbo
- sara.wrp
- Changed terrain around building at Eh61
- Adjusted stairs model
- Updated podesta models, checked for inconsistencies
- Podesta models aligned where possible
- Adjusted position of ca\buildings\vez.p3d in the base S of Bagango
- Repacked with new nastenka2.p3d and nastenka3.p3d
Tracked.pbo
- modified hitpoints (T72, M1A1) to make damaging more realistic when hit from several angles and weekspots
- modified gunnerview (T72, M1A1, M113) to make view more simillar to real position of optics
- BMP-2 recieved an own AT-5 launcher
- Enabled "Radar" for tankcommanders
Water.pbo
- model.cfg
- fixed drivewheel rotation direction
- RHIB.p3d, RHIB_Gunboat.p3d instruments repair + improved hitpoints to disable engines easier
Weapons.pbo
- Modified the M16
- modified m16_granatomet_proxy.p3d
- modified m16_proxy.p3d
- modified m16_CO.tga
- modified m16_ironsights_SMDI.tga
- modified m16_NOHQ.tga
- modified m16_SMDI.tga
- M1A1 and T72 ammos overworked
- M1A1 gun range reduced
- Grenades can be thrown now without delay
- Grenade throwing direction indication more intuitive
- M4_aimpoint
- M4_SD_Aimpoint
- m240.p3d news
- model.cfg
- AT-1.p3d
- ironsights
- ak_74_granatomet, ak_74
- M2_mg aligning gunnerview for more precision aiming
- M9_beretta, M9_beretta_SD, Makarov, Makarov_Silenced - gunnerview offset
- M240
- PK
- AT5LauncherSingle for BMP-2
- m240.p3d
- model.cfg
- m136_launcher_loaded.p3d
- m136_launcher.p3d
- m136_co.tga
- Added longrange sniper rifles from weapons3 into the weaponcrates
- CfgAmmo.hpp
- CfgVehicles.hpp
- M4_SD_Aimpoint.p3d
- M4_Aimpoint.p3d
- DSkhM_mg fixed get in direction + Icon texture fixed gun orientation
Wheeled.pbo
- changed cargo position of crew (Ural, Ural_open, Ural_civil1, Ural_civil2)
- Stryker*.p3d - changed named selections in all Stryker models (wheels in Geometry LOD to *_damper because of colision on bridge
Summary 1.02
Multiplayer
- Dedicated server related improvements
- Netcode optimizations
General
- Helicopter controls reworked
ENGINE CHANGE LOG
- 1.02 - Fixed: Parameters set when creating a new profile was not saved
- 1.02 - Fixed: User profile ending with the period character was handledincorrectly
- 1.02 - Fixed: Improved helicopter controls and flight model.
- 1.02 - Fixed: Dedicated server crash
- 1.02 - Fixed: Random crashes in MP
- 1.02 - Fixed: Default profile cannot be deleted nor renamed now
- 1.02 - Fixed: Rename of profile work correctly now
- 1.02 - Fixed: Stealing gear from medics was possible
- 1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
- Configuration is done per positive/negative part of each axis. Default is:
joystickSensitivity[]={0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};
- 1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)
- 1.02 - Fixed: Squad logo was not shown on all clients in MP
- 1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality settings after restarting the game
- 1.02 - Fixed: Dedicated server required OpenAL32.dll
- 1.02 - Fixed: AI are better planning the path over the bridge
- 1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
- 1.02 - Fixed: Plane mouse control do not affect cyclic while looking around
- 1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions
- 1.02 - Fixed: Boats were able to drive on shore quite fast.
- 1.02 - Fixed: Boats were able to sink into the terrain once destroyed.
- 1.02 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
- 1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
- 1.02 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
- 1.02 - Fixed: Car-ground collision response improved.
- 1.02 - Fixed: Cars simulation - better speed stability when low speed wanted
- 1.02 - Fixed: Wake up object physics after setVector/setVectorUp.
- 1.02 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG soldier ability to run even when injured)
- 1.02 - New: Headlights are now not switched when player leaves the vehicle.
- 1.02 - Fixed: Command line options -world, -noland and -netlog enabled.
- 1.02 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
- 1.02 - Fixed: Peeking through walls using leaning is no longer possible.
- 1.02 - Changed: Helicopter autohover default binding changed to double backslash key to improve A/S/D/W precision.
- 1.02 - New: Added manual fire default binding to ' (apostrophe) key.
- 1.02 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
Version 1.02
Air.pbo
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - AH-6 sound occlusion changed
Anims.pbo
- 1.02 - Pistol moves improved
- 1.02 - Evasive forward with launchers improved
- 1.02 - Launcher reload time increased to 4 seconds
Buildings.pbo
- 1.02 - Fixed various model issues on several buildings.
CA.pbo
- 1.02 - Fixed syntax in ColorCoef[]
Characters.pbo
- 1.02 - Fixed various model issues on several characters.
- 1.02 - Fixed wound definition for Fieldreporter
- 1.02 - Fixed wrong respawn weapons on SoldierWAT
- 1.02 - Soldiers have now 12 main and 8 side item pockets
- 1.02 - Grenadiers carry now 8 grenades
Misc.pbo
- 1.02 - Fixed various model issues.
Roads.pbo
- 1.02 - Fixed various model issues.
Sara.pbo
- 1.02 - Adjustments of object placements
Tracked.pbo
- 1.02 - Fixed amount of cargo in M113
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - Lense flare removed from M113
UI.pbo
- 1.02 - Added interface of dedicated server voting screen
- 1.02 - Fixed lenght of player's name field
Water.pbo
- 1.02 - Fixed amount of cargo in Zodiak and PBX
- 1.02 - Lense flare removed from RHIB weapons
Weapons.pbo
- 1.02 - Fixed ironsights.
- 1.02 - modified recoil for M249 on ground
- 1.02 - Lense flare removed from all vehicles that should not have it
- 1.02 - Improved guided missiles and rocket behaviour
- 1.02 - KVPT shoots now from turret
- 1.02 - Fixed AK74 ammo is not silenced to AI anymore
Wheeled.pbo
- 1.02 - Fixed amount of cargo in vehicles.
- 1.02 - Updated armor settings for military wheeled vehicles.
- 1.02 - Lense flare removed from all vehicles that should not have it
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - Several campaign missions improved.
Summary 1.01
Performance
- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
- Fixed bug in texture management: All textures could have been thrown away under certain conditions
Stability and Security
- Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
- Removed function exportLandscapeXYZ
AI
- Pathfinding improvements
- Combat reaction improvements
Multiplayer
- Dedicated server related improvements
Campaign
- Improved missions endings in various conditions
- Fixed mission duration info
Engine Change Log
- 1.01 - Fixed: Some users disconnected from the MP session after several minutes
- 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed.
- 1.01 - Fixed: Lowering terrain grid increased overall settings indication.
- 1.01 - Fixed: Window flags changed to improve full-screen window border handling.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
- 1.01 - Changed: normal maps are not used when using "shading quality" "very low"
- 1.01 - Improved: AI pathfinding failing less often now
- 1.01 - Removed: function exportLandscapeXYZ
- 1.01 - Fixed: Tonemapping was not involved in the flare color calculation
- 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
- 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
- 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
- 1.01 - Fixed: crash when out of videomemory
- 1.01 - Fixed: AI sometimes did not react to change formation command
- 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
- 1.01 - Fixed: AI sometimes planned path through walls
- 1.01 - Fixed: AI sometimes did not found path around mountains
- 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
- 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
- 1.01 - Fixed: Possible crash when exiting multiplayer game.
- 1.01 - Fixed: Possible crash when hosting MP session
- 1.01 - Fixed: LOD selection for clutters was not working properly
- 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
- 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
- 1.01 - Fixed: Crash in multiplayer lobby screen
- 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
- 1.01 - Fixed: Command interface, with ALT held should move cursor
- 1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
- 1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
- 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
- 1.01 - Fixed: Unicode used for dedicated server console output.
- 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)