Scripting: Do's and Don'ts – Arma Reforger
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Don't | Do |
---|---|
Keep variables as close as possible to their usage:
Don't | Do |
---|---|
Keep a strong reference (ref keyword) to required objects:
Don't | Do |
---|---|
// this array only lists pointers but does not increase the reference count
array<ExampleClass> classArray = new array<ExampleClass>();
for (int i = 0; i < 10; i++)
{
ExampleClass newInstance = new ExampleClass();
classArray.Insert(newInstance);
// newInstance will be deleted at the end of the scope
// as there are no references to it
} |
// this array keeps strong references to its items
array<ref ExampleClass> classArray = new array<ref ExampleClass>();
for (int i = 0; i < 10; i++)
{
ExampleClass newInstance = new ExampleClass();
classArray.Insert(newInstance);
// classArray keeps a strong reference to newInstance - it will not be cleared
} |
Avoid strong reference cyclic trap:
Don't | Do |
---|---|
class MainClass
{
ref SubClass m_subClass;
void MainClass()
{
m_subClass = new SubClass(this);
}
}
class SubClass
{
ref MainClass m_parent;
void SubClass(MainClass parent)
{
m_parent = parent;
}
void DoSomething()
{
Print(m_parent);
}
} |
class MainClass
{
ref SubClass m_subClass;
void MainClass()
{
m_subClass = new SubClass(this);
}
}
class SubClass
{
MainClass m_parent; // ref removed
void SubClass(MainClass parent)
{
m_parent = parent;
}
void DoSomething()
{
if (!m_parent) // null safety check
{
return;
}
Print(m_parent);
}
} |