exitWith – Talk
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It seems this command exits the current "scope" (is this the correct term?), rather than the current script file. Is this correct?
Example code, started using execVM:
<stuff> for "_j" from 1 to _value do { <stuff> if (<exit condition>) exitWith {player sideChat "Cancelled"}; }; player sideChat "Complete";
If the exit condition is true, both sideChats are executed. Any comments? Or am I just stating the obvious? :) --Ceeeb 10:04, 7 May 2007 (CEST)