R3vo/Sandbox1 – User

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IFS Module Variables and Values

Variable Value
SPE_IFS_ArtyActive true
SPE_IFS_Amount 6
SPE_IFS_AmountMultiplier [[1,1,1],[0.33,0.5,1]]
SPE_IFS_Acc 2
SPE_IFS_CounterBatteryFireIsPriority true
SPE_IFS_AllowMortarsAgainstTanks false
SPE_IFS_CASActive true
SPE_IFS_FOClass ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
SPE_IFS_AcceptedRadioBackpacks ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
SPE_IFS_AvailableCalls [[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]]
SPE_IFS_ArtyAvailability_Side [EAST,WEST,GUER]
SPE_IFS_CASAvailability_Side [EAST,WEST,GUER]
SPE_IFS_RequestedMortarAmount 6
SPE_IFS_RequestedHeavyArtyAmount 6
SPE_IFS_RequestedMortarSpread 100
SPE_IFS_RequestedHeavyArtySpread 150
SPE_IFS_RequestedMortarETA 15
SPE_IFS_RequestedHeavyArtyETA 30
SPE_IFS_DSAvailability_Side [EAST,WEST,GUER]
SPE_IFS_DS_CheckFriendlyFire false
SPE_IFS_IncomingNotificationRange 300
SPE_IFS_IncomingMarkRange 1000
SPE_IFS_AllowAdvancedHints true

AIS Module Variables and Values

Variable Value
SPE_AddSpawnedGroups true
SPE_OurSide GUER
SPE_AffectOurSide false
SPE_Active_Flee true
SPE_Active_Surrender true
SPE_PermanentShockProb 0.1
SPE_RFS_POWWalkTimer 60
SPE_NonCombatantKillsAllowed false
SPE_CleanUp_Distances [520,520,-1]
SPE_CrowdPsyche false
SPE_Active_Unstuck true
SPE_Unstuck_HiddenOnly false
SPE_DoHideBlockingFoliage true
SPE_DoHandleBlockingStuff true
SPE_Active_TweakAI true
SPE_Active_InfoSharing true
SPE_Active_TweakAI_Rearm true
SPE_DoDiamondInCombat true
SPE_DoCatchUp true
SPE_DoManTurrets true
SPE_DoReliableEmbarking false
SPE_ReliableEmbarking []
SPE_DoTweakDisembarkInCombat false
SPE_DoLeaveFootmobilesBehind true