From Bohemia Interactive Community
SoundInt:
- SoundInt parameter defined on the component is passed to the corresponding signal, based on the character slot where the item is.
- If slot is empty signal value = -1
- Coding of Weapon SoundInt example: 1 02 01 00
- 1 - Weapons
- 02 - Group (Pistol, LMG)
- 01 - Type (AK74)
- 00 - Variation
- Those signals then trigger extra sounds when i.e. character moves. Example: metal rattle when harness is worn
List of signal and item hierarchy
| Prefab
|
Signal
|
SoundInt
|
Component
|
| Helmets
|
HeadCoverSoundInfo
|
100
|
BaseLoadoutComponent
|
| Helmet_PASGT
|
HeadCoverSoundInfo
|
110
|
BaseLoadoutComponent
|
| Helmet_PASGT_cover
|
HeadCoverSoundInfo
|
115
|
BaseLoadoutComponent
|
| Helmet_SSh68
|
HeadCoverSoundInfo
|
120
|
BaseLoadoutComponent
|
| Helmet_SSh68_cover
|
HeadCoverSoundInfo
|
125
|
BaseLoadoutComponent
|
| FaceCover
|
FaceCoverSoundInfo
|
200
|
BaseLoadoutComponent
|
| Jackets
|
JacketSoundInfo
|
300
|
BaseLoadoutComponent
|
| Jacket_US_BDU
|
JacketSoundInfo
|
310
|
BaseLoadoutComponent
|
| Jacket_M88
|
JacketSoundInfo
|
320
|
BaseLoadoutComponent
|
| Vest
|
VestSoundInfo
|
400
|
BaseLoadoutComponent
|
| PASGT Vest
|
VestSoundInfo
|
410
|
BaseLoadoutComponent
|
| 6B2_Vest
|
VestSoundInfo
|
420
|
BaseLoadoutComponent
|
| Vest_SovietHarness_suspenders_base
|
VestSoundInfo
|
440
|
BaseLoadoutComponent
|
| Pants
|
PantsSoundInfo
|
500
|
BaseLoadoutComponent
|
| Pants_BDU
|
PantsSoundInfo
|
510
|
BaseLoadoutComponent
|
| Pants_M88
|
PantsSoundInfo
|
520
|
BaseLoadoutComponent
|
| Boots
|
BootsSoundInfo
|
600
|
BaseLoadoutComponent
|
| CombatBoots_US_01
|
BootsSoundInfo
|
610
|
BaseLoadoutComponent
|
| CombatBoots_Soviet_01
|
BootsSoundInfo
|
620
|
BaseLoadoutComponent
|
| JungleBoots
|
BootsSoundInfo
|
630
|
BaseLoadoutComponent
|
| Cover
|
CoverSoundInfo
|
700
|
BaseLoadoutComponent
|
| Backpack
|
BackPackSoundInfo
|
800
|
BaseLoadoutComponent
|
| Backpack_ALICE_Medium
|
BackPackSoundInfo
|
810
|
BaseLoadoutComponent
|
| Backpack_ALICE_Medium_Frame
|
BackPackSoundInfo
|
815
|
BaseLoadoutComponent
|
| Veshmeshok
|
BackPackSoundInfo
|
820
|
BaseLoadoutComponent
|
| Kolobok
|
BackPackSoundInfo
|
830
|
BaseLoadoutComponent
|
| Vest_ALICE_suspenders_base
|
Attachment1SoundInfo
|
1100
|
BaseLoadoutComponent
|
| Underbarrel-Attachments
|
SightSoundInfo
|
9000 - 9999
|
WeaponComponent
|
| M203
|
SightSoundInfo
|
9001
|
WeaponComponent
|
| GP25
|
SightSoundInfo
|
9002
|
WeaponComponent
|
| Scopes/Optics
|
ZeroingSoundInt
|
10000
|
SCR_2DPIPSightsComponent
|
| PSO-1
|
ZeroingSoundInt
|
10001
|
SCR_2DPIPSightsComponent
|
| ARTII
|
ZeroingSoundInt
|
10002
|
SCR_2DPIPSightsComponent
|
| Colt 4x20
|
ZeroingSoundInt
|
10004
|
SCR_2DPIPSightsComponent
|
| Weapons
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1000000 - 1999999
|
WeaponComponent
|
| Grenades / Throwables
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1000000 - 1099999
|
WeaponComponent
|
| Generic Grenade
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1000000
|
WeaponComponent
|
| RGD2
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1000100
|
WeaponComponent
|
|
|
|
|
WeaponComponent
|
| Pistols
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1010000 - 1019999
|
WeaponComponent
|
| Generic Pistol
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1010000
|
WeaponComponent
|
| Makarov
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1010100
|
WeaponComponent
|
| Beretta
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1010200
|
WeaponComponent
|
|
|
|
|
WeaponComponent
|
| Rifles
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1020000 - 1029999
|
WeaponComponent
|
| Generic
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1020000
|
WeaponComponent
|
| AK 74 / 47 / VZ 58 Family
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1020100
|
WeaponComponent
|
| AK with UGL attachment
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1020101
|
WeaponComponent
|
| M16
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1020200
|
WeaponComponent
|
| M16 with UGL attachment
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1020201
|
WeaponComponent
|
|
|
|
|
WeaponComponent
|
| Long Rifles
|
|
1030000 - 1039999
|
WeaponComponent
|
| SVD
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1030100
|
WeaponComponent
|
| M21
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1030200
|
WeaponComponent
|
|
|
|
|
WeaponComponent
|
| LMGs
|
|
1040000 - 1049999
|
WeaponComponent
|
| Generic LMG
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040000
|
WeaponComponent
|
| M249
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040100
|
WeaponComponent
|
| M60
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040200
|
WeaponComponent
|
| M60 (mounted on tripod, exterior)
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040250
|
WeaponComponent
|
| PKM
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040300
|
WeaponComponent
|
| PKM (mounted on tripod, exterior)
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040350
|
WeaponComponent
|
| RPK7
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1040400
|
WeaponComponent
|
|
|
|
|
WeaponComponent
|
| Launchers
|
|
1050000 - 1059999
|
WeaponComponent
|
| Generic Launcher
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1050000
|
WeaponComponent
|
| RPG7
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1050100
|
WeaponComponent
|
| RPG22
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1050200
|
WeaponComponent
|
| M72 LAW
|
SightSoundInt / RHItemSoundInfo / BackItemSoundInfo
|
1050300
|
WeaponComponent
|