Synide – User talk

From Bohemia Interactive Community
Jump to navigation Jump to search

The following is temporary...


This is my init.sqf file I use in all my missions. It correctly identifies in what context the init.sqf file is being run.

/* Synide 11/6/2007 v1.0 Things to note... If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn. If you are an 'MP_CLIENT' then you 'disconnect' from a continuing mission and select a new playable character or the same playable character you will become a 'JIP_CLIENT'. If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends. */ //init.sqf debug=false; if (isServer) then { if (isnull player) then {Context = "mp_server";}else{Context = "sp_server";}; }else{ if (isnull player) then {Context = "jip_client";}else{Context = "mp_client";}; }; call compile preprocessFileLineNumbers "scripts\common\init.sqf"; call compile preprocessFileLineNumbers format["scripts\%1\init.sqf",Context]; processInitCommands; finishMissionInit;

Things to note about the above for MP only.

  • If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn.
  • If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'.
  • If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends.

LOD Stuff

A typical 'character' model has approx. 16 LOD's.

10000 is the 'Stencil Shadow' LOD.

  • What is LOD 10010?

What is the 11000 LOD, seems to have approx. 1/3 of the Poly's of a 'Stencil Shadow' LOD.

What is LOD 11010?



Model Stuff

  • OFP2_ManSkeleton (has 75 Bones)
    • neck
      • neck1
        • head
          • lbrow
          • mbrow
          • rbrow
          • lmouth
          • mmouth
          • rmouth
          • eyelids (10)
          • llip
    • weapon
    • launcher
    • camera
    • spine
    • spine1
    • spine2
    • spine3
    • pelvis
    • leftshoulder (20)
    • leftarm
    • leftarmroll
    • leftforearm
    • leftforearmroll
    • lefthand
    • lefthandring
    • lefthandring1
    • lefthandring2
    • lefthandring3
    • lefthandpinky1 (30)
    • lefthandpinky2
    • lefthandpinky3
    • lefthandmiddle1
    • lefthandmiddle2
    • lefthandmiddle3
    • lefthandindex1
    • lefthandindex2
    • lefthandindex3
    • lefthandthumb1
    • lefthandthumb2 (40)
    • lefthandthumb3
    • rightshoulder
    • rightarm
    • rightarmroll
    • rightforearm
    • rightforearmroll
    • righthand
    • righthandring
    • righthandring1
    • righthandring2 (50)
    • righthandring3
    • righthandpinky1
    • righthandpinky2
    • righthandpinky3
    • righthandmiddle1
    • righthandmiddle2
    • righthandmiddle3
    • righthandindex1
    • righthandindex2
    • righthandindex3 (60)
    • righthandthumb1
    • righthandthumb2
    • righthandthumb3
    • leftupleg
    • leftuplegroll
    • leftleg
    • leftlegroll
    • leftfoot
    • lefttoebase
    • rightupleg (70)
    • rightuplegroll
    • rightleg
    • rightlegroll
    • rightfoot
    • righttoebase (75)

M1_Abrams.p3d

  • Has 19 LOD's.
  • 1,2,3.5,7,10,15,20,1000,1200,10000,10010, 1.0e13 (Geometry), 1.0e15 (Memory), 2.0e15 (LandContact), 5.0e15 (Hitpoints), 6.0e15 (View Geometry), 7.0e15 (Fire Geometry),11000 and 11010.
  • The first LOD in the file (which ever LOD that might be...) has 6302 Poly's.
This first LOD has 20 Components
otochlaven (has 735 selected faces)
otocvez (has 1634 selected faces)
zasleh (has 1 selected face)
otocvelitele (has 651 selected faces)
poklop_commander (has 432 selected faces)
poklop_gunner (has 170 selected faces)
proxy:\ca\temp\proxies\abrams\gunner.01
proxy:\ca\wheeled\flag_alone.01
proxy:\ca\temp\proxies\abrams\commander.01
otochlavenvelitele (has 2668 selected faces)
feedtray_cover (has 85 selected faces)
bolt (has 6 selected faces)
charging_handle (has 50 selected faces)
\ca\weapons\m2_static.01 (has 1158 selected faces)
zasleh_1 (has 1 selected face)
telo (has 6297 selected faces)
damagehide (has 792 selected faces)
damagevez (has 317 selected faces)
proxy:\ca\weapons\zasleh2_proxy.001 (has 1 selected face)
proxy:\ca\weapons\zasleh2_proxy.002 (has 1 selected face)
  • Has 1 property. (lodnoshadow=1)


M1A1Skeleton (has 81 Bones)

  • koll1
  • koll2
  • koll3
  • koll4
  • koll5
  • koll6
  • koll7
  • koll8
  • kolp1
  • kolp2 (10)
  • kolp3
  • kolp4
  • kolp5
  • kolp6
  • kolp7
  • kolp8
  • podkolol1
    • kolol1
    • podkolol1_hide
  • podkolol2 (20)
    • kolol2
    • podkolol2_hide
  • podkolol3
    • kolol3
    • podkolol3_hide
  • podkolol4
    • kolol4
    • podkolol4_hide
  • podkolol5
    • kolol5 (30)
    • podkolol5_hide
  • podkolol6
    • kolol6
    • podkolol6_hide
  • podkolol7
    • kolol7
    • podkolol7_hide
  • podkolol8
    • kolol8
    • podkolol8_hide (40)
  • podkolop1
    • kolop1
    • podkolop1_hide
  • podkolop2
    • kolop2
    • podkolop2_hide
  • podkolop3
    • kolop3
    • podkolop3_hide
  • podkolop4 (50)
    • kolop4
    • podkolop4_hide
  • podkolop5
    • kolop5
    • podkolop5_hide
  • podkolop6
    • kolop6
    • podkolop6_hide
  • podkolop7
    • kolop7 (60)
    • podkolop7_hide
  • podkolop8
    • kolop8
    • podkolop8_hide
  • ukaz_rychlo
  • ukaz_rychlo2
  • ukaz_rpm
  • ukaz_radar
  • hodinova
  • minutova (70)
  • kompas
  • ukazsmer
  • damagehide
  • otocvez
    • otochlaven
    • otocvelitele
      • otochlavenvelitele
      • poklop_commander
    • poklop_gunner
    • damagevez (80)
  • poklop_driver


Animation Selections (61 in total)

No. AnimSelection AnimSource
[0] damageHide damage
[1] HatchDriver hatchDriver
[2] Wheel_kolL1 wheelL
[3] Wheel_koloL1 wheelL
[4] Wheel_podkoloL1 damper
[5] Wheel_kolP1 wheelR
[6] Wheel_koloP1 wheelR
[7] Wheel_podkoloP1 damper
[8] Wheel_kolL2 wheelL
[9] Wheel_kolP2 wheelR
[10] Wheel_koloL2 wheelL
[11] Wheel_koloL3 wheelL
[12] Wheel_koloL4 wheelL
[13] Wheel_koloL5 wheelL
[14] Wheel_koloL6 wheelL
[15] Wheel_koloL7 wheelL
[16] Wheel_koloP2 wheelR
[17] Wheel_koloP3 wheelR
[18] Wheel_koloP4 wheelR
[19] Wheel_koloP5 wheelR
[20] Wheel_koloP6 wheelR
[21] Wheel_koloP7 wheelR
[22] Wheel_podkoloL2 damper
[23] Wheel_podkoloL3 damper
[24] Wheel_podkoloL4 damper
[25] Wheel_podkoloL5 damper
[26] Wheel_podkoloL6 damper
[27] Wheel_podkoloL7 damper
[28] Wheel_podkoloL8 damper
[29] Wheel_podkoloP2 damper
[30] Wheel_podkoloP3 damper
[31] Wheel_podkoloP4 damper
[32] Wheel_podkoloP5 damper
[33] Wheel_podkoloP6 damper
[34] Wheel_podkoloP7 damper
[35] Wheel_podkoloP8 damper
[36] podkoloL1_hide_damage damage
[37] podkoloL2_hide_damage damage
[38] podkoloL3_hide_damage damage
[39] podkoloL4_hide_damage damage
[40] podkoloL5_hide_damage damage
[41] podkoloL6_hide_damage damage
[42] podkoloL7_hide_damage damage
[43] podkoloL8_hide_damage damage
[44] podkoloP1_hide_damage damage
[45] podkoloP2_hide_damage damage
[46] podkoloP3_hide_damage damage
[47] podkoloP4_hide_damage damage
[48] podkoloP5_hide_damage damage
[49] podkoloP6_hide_damage damage
[50] podkoloP7_hide_damage damage
[51] podkoloP8_hide_damage damage
[52] damageVez damage
[53] MainTurret mainTurret
[54] MainGun mainGun
[55] ObsTurret obsTurret
[56] ObsGun obsGun
[57] HatchCommander hatchCommander
[58] OtocVelitele_damage damage
[59] poklop_commander_damage damage
[60] poklop_driver_damage damage



UH_60MG.p3d

Basically a good Air Model should have about 8 LOD's + the necessary LOD's.

  • Has 24 LOD's.
  • 1,2,3,4,5,6,7,8, 1000, 1100, 1200, 10000, 10010, 1.0e13 (Geometry), 1.0e15 (Memory), 2.0e15 (LandContact), 5.0e15 (Hitpoints), 6.0e15 (View Geometry), 7.0e15 (Fire Geometry), 8.0e15 (View Cargo-Geometry), 1.3e16 (View Pilot-Geometry), 1.5e16 (View Gunner-Geometry), 11000 and 11010.
  • Has approx. 14768 Poly's in most detailed LOD.

UH60MGSkeleton (has 34 Bones)

  • velka vrtule
  • mala vrtule
  • otocvez
    • otochlaven
      • gatling_1
  • alt
  • alt2
  • nm_alt
  • nm_alt2
  • mph (10)
  • mph2
  • vert_speed
  • vert_speed2
  • rpm
  • rpm2
  • horizont_dive
    • horizont
  • horizont2_dive
    • horizont2
  • kompas (20)
  • kompas2
  • hodinova
  • hodinova2
  • minutova
  • minutova2
  • damagehide
  • rotorshaft
  • dampers
  • damper_rear
  • elevator (30)
  • horizont_dive2
  • otocvez_1
    • otochlaven_1
      • gatling_2 (34)