setCaptive
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Description
- Description:
- Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setCaptive true
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Posted on August 4, 2006 - 23:49
- hoz
- This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.