CfgAISkill

From Bohemia Interactive Community
Revision as of 08:41, 1 September 2007 by durg78 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Stub

Introduction

A

aimingAccuracy

Array
Description: ?

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake

Array
Description: ?

aimingShake[] = {0, 0, 1, 1};

aimingSpeed

Array
Description:  ?

aimingSpeed[] = {0, 0.500000, 1, 1};

C

courage

Array
Description: ?

courage[] = {0, 0, 1, 1};

commanding

Array
Description: ?

commanding[] = {0, 0, 1, 1};

E

endurance

Array
Description: ?

endurance[] = {0, 0, 1, 1};

G

general

Array
Description: ?

general[] = {0, 0, 1, 1};

R

reloadSpeed

Array
Description: ?

reloadSpeed[] = {0, 0, 1, 1};

S

spotDistance

Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, lows_kill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.

spotDistance[] = {0, 0.200000, 1, 0.400000};

spotTime

Array
Description: ?

spotTime[] = {0, 0, 1, 0.700000};