Sound: Global Sound Parameters – Arma 3
Category: Arma 3: Sound
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
| Parameter | Unit/Values | Default | Description |
|---|---|---|---|
| defaultDistanceFilter | class name | N/A | global Distance filter, used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) |
| defaultSound3DProcessingType | class name | N/A | global Sound Processing Type |
| defaultVolumeCurve | class name | N/A | global amplitude attenuation curve |
| defaultWeaponVolumeCurve | class name | N/A | global amplitude attenuation curve for weapons shooting |
| defaultLFEVolumeCurve | class name | N/A | global LFE (subwoofer) amplitude attenuation curve |
| OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 | volume attenuation of sounds which are configured using the old way (not SoundSets) |
| defaultSpatialityRange | [m] | 0 | innerRadius value - distance, where signal starts bleeding into "opposite" channels |
| defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) | innerRadiusAngle |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // pi/4
OldConfigurationVolumeFactor = db-4;
};