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(WIP) Radio command menu with AI behaviour
MAIN |
1 Move |
3 Engage |
5 status |
7 Combat Mode |
8 Formation |
9 Assign
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1 Move
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1 1 Return to Formation
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3 1 Open fire
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5 1 Call support
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7 1 Stealth
- dismiss (loiter movement) canceled
- faster target acquisition
- tends to change stance to kneel or prone
- keep themself also out of Unknown targets
- soldiers move in cover, routing near structures
- soldiers disembark from some vehicles, e.g. damaged aircraft
- turns off vehicle lights
- tanks avoid passing trees
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8 1 Column
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9 1 Team White
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2 Target
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1 2 Advance
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3 2 Hold fire
- AI can still defend him self when threatened
- AI may target something, but not fire at it
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5 2 Fuel low
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7 2 Danger
- dismiss (loiter movement) canceled
- ignores limited speed setting
- tends to change stance to kneel or prone
- soldiers move in cover
- soldiers disembark from some vehicles, e.g. damaged aircraft
- turns off vehicle lights
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8 2 Staggered Col.
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3 Engage
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1 3 Stay back
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3 3 Fire
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5 3 Ammo Low
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7 3 Aware
- lie down when scared
- soldiers sometimes move in cover
- vehicles still prefer roads, travel in convoy
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8 3 Wedge
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4 Mount
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1 4 Flank left
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3 4 Engage
- soldier can loose formation and find best place for attack alone
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5 4 Injuried
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7 4 Safe
- will use roads, groups travel in convoy (overrides formation command)
- stance with lowered weapon
- turned out from vehicle
- lie down when scared
- less turning head, less observing surroundings (limited rate of target database)
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8 4 Echelon L.
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5 Status
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1 5 Flank Right
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3 5 Engage at will
- AI does not keep formation and each member moves individualy
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5 5 Report Status
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8 5 Echelon R.
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6 Action
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1 6 Stop
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3 6 Disengage
- back to fire at will
- If AI spots a target and decides it is in effective range, he will open fire.
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5 6 I'm under fire
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7 6 Stand Up
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8 5 Vee
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8 Formation
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1 8 Find Cover
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3 8 Watch Direction
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5 8 ... is down
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7 8 Go prone
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8 8 Column (compact)
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9 Assign
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1 9 Next waipoint
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7 9 Keep low
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8 9 Delta
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