PEW File Format

From Bohemia Interactive Community
Revision as of 10:41, 18 July 2008 by Synide (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:unsupported-doc

Introduction

To do...

Legend

Type Description
byte 8 bit (1 byte)
short 16 bit signed short (2 bytes)
int 32 bit signed integer (4 bytes)
float 32 bit signed single precision floating point value (4 bytes)
asciiz Null terminated (0x00) variable length ascii string

Although technically there should never be negetive values for many of the 16 bit & 32 bit values, it's 'safer' in programming terms to use signed datatypes as opposed to unsigned datatypes.


File Format

The following is a mix of pseudo-code and structure references that could be used to discribe the file format of POSEW60.pew Island project design file. It may or may not be accurate.
  • This file format is principally used with Armed Assault v1.09 and later plus the ArmA Tools Suite Final release (v1.14).

POSEW60 { structHeader Header; int NoOfObjectTypes; structObjectType[NoOfObjectTypes] ObjectTypes; short Unknown; short Unknown; short RoadNetworkTypesIndicator; if(RoadNetworkTypesIndicator == 0) { } int TerrainGrid_X; int TerrainGrid_Z; float[TerrainGrid_Z,TerrainGrid_X] TerrainGridHeights; int NoOfBlueFloats = (TerrainGrid_X / 16) * TerrainGrid_X; float[NoOfBlueFloats] BlueEdgeTerrainHeights; //Always zero values. int Unknown; int NoOfObjects; structObject[NoOfObjects] Objects; int NoOfLayers; structLayer[NoOfLayers] Layers; ... }


Structures