selectWeapon
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Description
- Description:
- Selects the given weapon. Note: For weapons that have more than one muzzle, you have to input the muzzlename and not the weaponName. The only weapons that have muzzleNames seem to be rifles with grenade launchers, handgrenades, smokeshells and satchels. In all other cases the weaponName must be used. Fortunately, in OFP, in most cases, both names are the same. But check. In ArmA the weaponNames and muzzleNames are different. For muzzle names see cfgWeapons.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName selectWeapon muzzleName
- Parameters:
- unitName: Object
- muzzleName: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 selectWeapon "LAWLauncher"
- Example 2:
player selectWeapon "M203Muzzle"
Additional Information
- See also:
- action SwitchWeaponaction SwitchMagazine
Notes
-
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Notes
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf // Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };