Alef/Sandbox – User
Jump to navigation
Jump to search
Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync.
what if run sync {Code} in killed EH?
scriptsPath = "scripts\"; startupScript = ""; cameraScript = ""; playerKilledScript = "onPlayerKilled.sqs"; playerRespawnScript = "onPlayerRespawn.sqs"; playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; playerResurrectScript = "onPlayerResurrect.sqs"; teamSwitchScript = "onTeamSwitch.sqs"; #define GET_VARIABLE( U, V ) U getVariable #V #define GET_VARAIBLE_DEF( U, V, D) if (isNil U getVariable #V) then {D} else {U getVariable #V} _name = GET_VARIABLE_DEF( _unit, tracking_name, name _unit ) class Missions { class Mission0 { template=Mission0.Sara; param1=1; param2=2; cadetMode=0; };