Version History – Arma 2
Jump to navigation
Jump to search
This article details the version history for ArmA_2
Build Numbers
Mapping "commercial" version numbers to build numbers:
Version | Build | Description |
---|---|---|
1.00 | 57270 | Morphicon release |
1.01 | 57631 | Public beta patch |
1.01 | 57751 | Patch |
Version 1.01
Engine
- Fixed: AI sometimes did not respond
- Fixed: AI has difficulty in certain situations with path
- Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
- Improved: AI coordination in the fight
- Improved: Auto-Vectoring the vertical (VTOL).
- Improved Quick Start and Quick inflation country (STOL)
- Improved shooting simulation
- Improved performance in some areas
- Improved injury simulation, first aid and team change
- Enable the rollover of the MV-22
- Fixed: weapons inside of vehicles were sometimes white.
- Fixed: Several crash scenarios
- Fixed: Sometimes flickering textures
- Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
- Fixed: Extended scene sequences called problems with LODs and textures show.
- Fixed: Terrain LOD produces white spots
Communications
- Improvements in the quality of radio communications
- Standardized reporting on known targets have been improved
Campaign
- Support for up to 4 players in co-op mode
- Improved scripts for stable functioning mission ends
- Various improvements in emissions and animated scenes
- Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
- Alert function for each found reference added
- Music on other bodies in the main campaign added
- Some missing audio files added
Environment
- Rendering of improved surface water
- Various minor fixes and improvements
Sound Effects
- Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)
Control Surface
- Improved GPS support (Ctrl + right mouse when GPS is available)
- Functions without the map view (default: key J)
- List of players without the map view (default: key P)
- Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
- Permanent Representation of the leader symbol on the screen even in normal difficulty
- Hide task pane to look in the middle of the screen to release
Models
- Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
- Camera position for BTR and T90 target devices fixed
- LODs of the visual aid to protect crews in vehicles wheels fixed
- Improved animation for hand-aircraft missile launchers
- Inserted at arms-aircraft missile launchers
- Fire in geometry billboard models fixed
- Changed the engine noise of tractors and buses
- Hotel Schild added
- Ruins of the administration building fixed
- Textures for G36 and a symbol of the fixed MG36
- Animation of the shooter on BRDM-ATGM fixed
- Improved model of the AK-107
- Improved map for reflections in the vicinity
- Improved the cursor A1
- Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
- PostFX in optics for all Tracked2 models added
- Warfare characters fixed
- AAV-geometry (mass) fixed
- Projection of the first material used to improve meeting
- Improved Holosign own shadow of M4
- Destruction simulation with wrecks and dams on the card improves