Version History – Arma 2

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This article details the version history for ArmA_2

Build Numbers

Mapping "commercial" version numbers to build numbers:

Version Build Description
1.00 57270 Morphicon release
1.01 57631 Public beta patch
1.01 57751 Patch

Version 1.01

Engine

  • Fixed: AI sometimes did not respond
  • Fixed: AI has difficulty in certain situations with path
  • Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
  • Improved: AI coordination in the fight
  • Improved: Auto-Vectoring the vertical (VTOL).
  • Improved Quick Start and Quick inflation country (STOL)
  • Improved shooting simulation
  • Improved performance in some areas
  • Improved injury simulation, first aid and team change
  • Enable the rollover of the MV-22
  • Fixed: weapons inside of vehicles were sometimes white.
  • Fixed: Several crash scenarios
  • Fixed: Sometimes flickering textures
  • Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
  • Fixed: Extended scene sequences called problems with LODs and textures show.
  • Fixed: Terrain LOD produces white spots

Communications

  • Improvements in the quality of radio communications
  • Standardized reporting on known targets have been improved

Campaign

  • Support for up to 4 players in co-op mode
  • Improved scripts for stable functioning mission ends
  • Various improvements in emissions and animated scenes
  • Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
  • Alert function for each found reference added
  • Music on other bodies in the main campaign added
  • Some missing audio files added

Environment

  • Rendering of improved surface water
  • Various minor fixes and improvements

Sound Effects

  • Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)

Control Surface

  • Improved GPS support (Ctrl + right mouse when GPS is available)
  • Functions without the map view (default: key J)
  • List of players without the map view (default: key P)
  • Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
  • Permanent Representation of the leader symbol on the screen even in normal difficulty
  • Hide task pane to look in the middle of the screen to release

Models

  • Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
  • Camera position for BTR and T90 target devices fixed
  • LODs of the visual aid to protect crews in vehicles wheels fixed
  • Improved animation for hand-aircraft missile launchers
  • Inserted at arms-aircraft missile launchers
  • Fire in geometry billboard models fixed
  • Changed the engine noise of tractors and buses
  • Hotel Schild added
  • Ruins of the administration building fixed
  • Textures for G36 and a symbol of the fixed MG36
  • Animation of the shooter on BRDM-ATGM fixed
  • Improved model of the AK-107
  • Improved map for reflections in the vicinity
  • Improved the cursor A1
  • Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
  • PostFX in optics for all Tracked2 models added
  • Warfare characters fixed
  • AAV-geometry (mass) fixed
  • Projection of the first material used to improve meeting
  • Improved Holosign own shadow of M4
  • Destruction simulation with wrecks and dams on the card improves