Break Contact

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Situation

You can be moving or stationary. The enemy fires on you effectivly in a position where you are at a disadvantge or the or you mission is endangered. The person in charge orders break contact.

Concept

The concept is to move to a position of concealment and cover from the enemy then reaccess.

Actions On

These are the actions to take on deciding or being given the order to break contact.

Individual

Fire accuaratley to supress the enemy, then throw frags, Pop Smoke, cease fire on concealment, roll out of firing position, back away 30m to 50m idealy to concealment or better yet to cover. Once over 50m away or behind cover/concealment, you may move facing away from the enemy move from one cover/concealment point to another, keeping the smoke and or object clutter or idealy terrain between you and the enemy, turn frequently to scan for enemy. Move in 20m bounds to begin with then lengthen bounds as you gain more breathing space. Once 200m away; move at a tangent to your line of retreat another 200m. Stop and reasses.

Buddy Team

Leader gives Break Contact (right/left) order; Most powerful weapon fires on enemy and throw frag grenades to their front, Leader pops smoke, when concealed, all cease fire and only return accurate enemy fire, all roll out of firing position, leader covers buddy, while partner moves ~10m to rear on the designated flank. On reaching positions they take a knee or prone postion as terrain and enemy fire dictates and say "Covering". Leader backs away on the oposite flank to their buddy, so as not to cross their potential arc of fire untill a few metres behind them then cuts behind them to 10m on their flank then pulls back another 10 behind them, the partner reapeats the procedure the Leader did. The procedure is repeated until effective enemy fire is reduced, then the buddy team performs an orderly disengagement by 20m bounds to the rear or as terrain and object clutter dictate. Once 200m away from the enemy; the buddy team moves as one with most paperful automatic weapon as lead at a tangent to your line of retreat another 200m. The leader orders stop and reorganisation.

Fire Team

Leader gives Break Contact (right/left) order; Automatic Rifle and rifle man and grenadier fires on enemy and throw frag grenades to their front, Leader pops smoke, when concealed, all cease fire and only return accurate enemy fire, all roll out of firing position, MG and Rifle man back away on the flank ordered by the leader ~10m take a knee or prone postion as terrain and enemy fire dictates and say covering. Grenadier and leader buddy team back away on the oposite flank to the Automatic Rifle man buddy team, so as not to cross their potential arc of fire untill a few metres behind them then cuts behind them to 10m on their flank then pulls back another 10 behind them, the Automatic Rifle Buddy team repeat the procedure the Leader did. The procedure is repeated until effective enemy fire is reduced, then the fire team performs an orderly disengagement by 20m bounds to the rear or as terrain and object clutter dictate. Once 200m away from the enemy; the team moves as one with automatic rifleman as lead at a tangent to your line of retreat another 200m. The leader orders stop and reorganisation.

Squad or platoon

1. The Officer Commanding (OC) gives Break Contact (right/left) order, and designates one squad/fire team in contact as "Base of fire" to support the disengagement of the remainder of the unit. The squad leader in contact designates enemy targets and positions, with right click or via markers on the map. Team leaders do the same. Furthest flank members of the squads/platoons mark their position on the map as (Team ID)LF and (Team ID)RF.

2. The OC designates a Rally Point: either the last waypoint, or a terrain feature, or a distance and direction as per SOP usualy 200m away from the contact point and 200m in one tangental direction. The OC leader marks the the Rally Point (RP) via a marker on the MAP and gives the direction of march to the RP.

3. The base of fire squad/team continues to suppress the enemy with a high volume of fire with squad/team leaders designating targets and ensuring concentrated fire. The OC designates primary targets on the map.

4. The remainder squad/fire teams use fragmentation, and smoke grenades to mask their movement. Depending on the terrain plus volume and accuracy of the enemy fire, the moving squad may need to use fire and movement techniques. They move ~20m to ~50m to the rear on the designated flank and assume an overwatch position.

5. The squad/fire team leader checks the map and assesses the current situation, then designates friendly cover squads positions with compass bearing and distance. All soldiers call out "Seen!" over group net when they see this. Squad/fire team leader then designates primary targets via right click,stating if they are to be supressed or watched. Each soldiers call out "Seen!" over group net when they see their target. The squad/fire team leader calls "(Team ID) covering" over the command net.

6. The OC orders the base of fire element to move to its next location. They move ~20m to ~50m to the rear on the designated flank and assume an overwatch position flanking to the direction of the Break Contact order. The squad/fire team leader designates line of march via compass and with a marked postion on map. Depending on the terrain plus volume and accuracy of the enemy's fire, the moving squad may need to use fire and movement techniques.

7. The platoon/squad continues to move away from contact by bounds in this fashion until: a. It breaks contact fire must be continued until enemy fire is inefective. b. It passes through a position where supporting units will overwhelm the enemy. c. Its squads/fire teams are in the assigned position to conduct the next mission.

8. The OC should consider changing the squad/Platoon direction of march once contact is broken. This will reduce the chance of further contact.

9. If the platoon or squad becomes disrupted loosing the OC or taking high casualties, soldiers stay together as fire teams or in buddy teams if neccasary and move to the designated rally point, suporting each other.

10. At the end of the Break Contact a reorganization is necessary, Sit Reps all Squad/Team leaders, medic check, ammo check and redistribution etc.