Object

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Revision as of 16:38, 15 January 2010 by Besselinksjm (talk | contribs) (Written introduction)
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Object refers to a building block within a scenario. In general when using this term the author refers to the representation of an object that can be manipulated when in the 3D environment via the scripting language. As there is a special representation that is used in the mission editor, one might distinguish between a 'game object' (this article) and an 'editor object' (see Editor Object).

Object Type

An Object in the scripting language is a generic reference for a soldier, vehicle or building. Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'. Various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.

_pos = GetPos player;
_pos = GetPos _MyHouse;

Subtypes

Various 'subtypes' of an Object exist as poetic licence when describing the script command.

In General where a subtype is listed (rather than an 'Object' type) it means the command can/ should/ or is more normally associated with, that SUB type.

Vehicle

A vehicle is an Object such as a Tank, car, Helicopter.

Person

A Person is a soldier, man, leader, player, woman.

Unit

A Unit is either a Person, or, Vehicle

Units

Units are an Array of type unit

Unit(s)

Unit(s) refer to EITHER an Array of type unit, or, a singular unit OR a Group. This distinction in the command reference refers to very different Types, any of which could be used in the same command syntax

_Unit DoWatch Position
[_unit1,_unit2,_unit3] DoWatch Position
_group1 allowFleeing 0.8

Building

When used in the command reference, this 'Object' specifically refers to a non AI type model, such as a house, or a rock.