Questions and Answers – Arma 2: Operation Arrowhead Talk
Please place here in an organised manner the questions you'd like to ask Bohemia Interactive about us and our projects, it goes without saying please keep them fairly serious, if at all possible!
How will the sound engine in Operation Arrowhead differ from the sound engine in ArmA2? Can you give specific examples? - kevb0
How has the development of Carrier Command Gaea Mission changed the development of Operation Arrowhead by BIS? - kevb0
What are some of the little things in OA that you think people will take a while to notice, but fall in love with once they do? - kevb0
What is the estimated retail price for Operation Arrowhead?
Will Operation Arrowhead be available on Steam, and if so, what Steam features will it support?
How will delayed-lock on and countermeasures affect the nature of aerial combat in the game?
--MadDogX 17:58, 5 May 2010 (CEST)
The gamestar preview for ARMA2 said 'Dynamische Lichtquellen bei Nacht dagegen kennt die Engine kaum' (Trans: It seems the engine doesn't 'know' dynamic light at night-times). Will this be improved in OA and will the weapon-lights be a benefactor of this engine improvement, or will we see lights similar to ACE2? - SASrecon
Will OA have improved weather/lighting/sky effects, which can be esily placed via the editor in the vanilla game? -SASrecon
Can you elaborate more on the Armory mode and what has changed in it since ArmA2? - Myshaak
To what extent does BIS and BIA cooperate/communicate? Do both studios share technologies and other resources? - Myshaak
Will the random town generator module works for Chernarus and Utes map with Eastern Europe buildings for combined Arma2+OA? Has there been any improvements in Alice and Silvie module? Any additional missions for Secops module? -Muahaha