Task

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A task is the variable type that can contain a task (formerly known as "objective").

_task = player createsimpletask ["obj0"];
_task setsimpletaskdescription ["Remove enemy", "Clear enemy", "Danger"];
_task setsimpletaskdestination [6132.75, 7754.75];
_task settaskstate "Created";
[nil, nil, _task, "created"] execvm "\ca\modules\mp\data\scriptcommands\taskhint.sqf";

Description

Task state value may be one of:

  • "Succeeded" >> "taskDone"
  • "Failed" >> "taskFailed"
  • "Canceled" >> "taskFailed"
  • "Created" >> "taskNew"
  • "Current" >> "taskCurrent"



See also: Tasks, briefing