CfgVehicles – Take On Helicopters
Jump to navigation
Jump to search
List of all objects available in game
List
Public
Name | Class | Category | Side | Faction |
---|---|---|---|---|
Game Logic |
Logic | Objects | Game Logic | Default |
Location |
LocationLogic | Locations | Game Logic | Default |
Airport |
LocationLogicAirport | Locations | Game Logic | Default |
Open place |
LocationLogicFlat | Locations | Game Logic | Default |
Camp |
LocationLogicCamp | Locations | Game Logic | Default |
City center |
LocationLogicCityCenter | Locations | Game Logic | Default |
City Link |
LocationLogicCityLink | Locations | Game Logic | Default |
City Flat Area |
LocationLogicCityFlatArea | Locations | Game Logic | Default |
Depot |
LocationLogicDepot | Locations | Game Logic | Default |
City |
LocationLogicCity | Locations | Game Logic | Default |
Owner (Civilian) |
LocationLogicOwnerCivilian | Locations | Game Logic | Default |
Owner (OPFOR) |
LocationLogicOwnerEast | Locations | Game Logic | Default |
Owner (BLUFOR) |
LocationLogicOwnerWest | Locations | Game Logic | Default |
Owner (NAPA) |
LocationLogicOwnerResistance | Locations | Game Logic | Default |
Starting Location |
LocationLogicStart | Locations | Game Logic | Default |
Alsatian |
Pastor_H | Animals | Civilian | Default |
Generic Sentences |
GenericConversations | Modules | Game Logic | Default |
Ambient Planes |
AmbientPlanes | Modules | Game Logic | Default |
Ambient Helicopters |
AmbientHelicopters | Modules | Game Logic | Default |
Ambient Boats |
AmbientBoats | Modules | Game Logic | Default |
Environment - Colors |
AmbientPostprocess | Modules | Game Logic | Default |
DShKM |
DShKM_H | Static | OPFOR | HSim_OPFOR_Army |
Pilot (green) |
Pilot_H | People | Civilian | HSim_Civ_US |
Pilot (scarf) |
Pilot02_H | People | Civilian | HSim_Civ_US |
Pilot (black) |
Pilot03_H | People | Civilian | HSim_Civ_US |
Pilot (brown) |
Pilot04_H | People | Civilian | HSim_Civ_US |
Pilot (grey) |
Pilot05_H | People | Civilian | HSim_Civ_US |
Pilot (tan) |
Pilot06_H | People | Civilian | HSim_Civ_US |
Pilot (random) |
Pilot_Random_H | People | Civilian | HSim_Civ_US |
Firefighter |
Fireman_H | People | Civilian | HSim_Civ_ES |
Rescue Worker |
Rescuer_H | People | Civilian | HSim_Civ_ES |
Police Officer |
PoliceOfficer_H | People | Civilian | HSim_Civ_ES |
Tactical Team Member |
TacticalPoliceOfficer_H | People | Civilian | HSim_Civ_ES |
Tactical Commander |
TacticalPoliceCommander_H | People | Civilian | HSim_Civ_ES |
Businessman (black) |
Functionary_H | People | Civilian | HSim_Civ_US |
Businessman (brown) |
Functionary02_H | People | Civilian | HSim_Civ_US |
Businessman (random) |
Functionary_Random_H | People | Civilian | HSim_Civ_US |
Man (rocker) |
Rocker_H | People | Civilian | HSim_Civ_US |
Criminal |
Brawler_H | People | Civilian | HSim_Civ_US |
Man 1 (brown) |
Citizen01_H | People | Civilian | HSim_Civ_US |
Man 1 (green) |
Citizen02_H | People | Civilian | HSim_Civ_US |
Man 1 (tan) |
Citizen03_H | People | Civilian | HSim_Civ_US |
Man 1 (black) |
Citizen04_H | People | Civilian | HSim_Civ_US |
Man 1 (random) |
Citizen_Random_H | People | Civilian | HSim_Civ_US |
Workman (black) |
Workman_H | People | Civilian | HSim_Civ_US |
Workman (blue) |
Workman02_H | People | Civilian | HSim_Civ_US |
Workman (random) |
Workman_Random_H | People | Civilian | HSim_Civ_US |
Ground Crew |
GroundCrew_H | People | Civilian | HSim_Civ_US |
Doctor |
Doctor_H | People | Civilian | HSim_Civ_ES |
Journalist |
Journalist_H | People | Civilian | HSim_Civ_US |
Man 2 (aqua) |
SeattleMan01_H | People | Civilian | HSim_Civ_US |
Man 2 (orange) |
SeattleMan02_H | People | Civilian | HSim_Civ_US |
Man 2 (blue) |
SeattleMan03_H | People | Civilian | HSim_Civ_US |
Man 2 (random) |
SeattleMan_Random_H | People | Civilian | HSim_Civ_US |
Woman (blue) |
Woman01_H | People | Civilian | HSim_Civ_US |
Woman (green) |
Woman01_02_H | People | Civilian | HSim_Civ_US |
Woman (brown) |
Woman01_03_H | People | Civilian | HSim_Civ_US |
Woman (grey) |
Woman01_04_H | People | Civilian | HSim_Civ_US |
Woman (purple) |
Woman01_05_H | People | Civilian | HSim_Civ_US |
Woman (random) |
Woman01_Random_H | People | Civilian | HSim_Civ_US |
Businesswoman (grey) |
Woman02_H | People | Civilian | HSim_Civ_US |
Businesswoman (brown) |
Woman02_02_H | People | Civilian | HSim_Civ_US |
Businesswoman (black) |
Woman02_03_H | People | Civilian | HSim_Civ_US |
Businesswoman (white) |
Woman02_04_H | People | Civilian | HSim_Civ_US |
Businesswoman (light green) |
Woman02_05_H | People | Civilian | HSim_Civ_US |
Businesswoman (random) |
Woman02_Random_H | People | Civilian | HSim_Civ_US |
Sportswoman (purple) |
Woman03_H | People | Civilian | HSim_Civ_US |
Sportswoman (brown) |
Woman03_02_H | People | Civilian | HSim_Civ_US |
Sportswoman (grey) |
Woman03_03_H | People | Civilian | HSim_Civ_US |
Sportswoman (blue) |
Woman03_04_H | People | Civilian | HSim_Civ_US |
Sportswoman (black) |
Woman03_05_H | People | Civilian | HSim_Civ_US |
Sportswoman (random) |
Woman03_Random_H | People | Civilian | HSim_Civ_US |
Tom Larkin |
Player_H | People | Civilian | HSim_Civ_Story |
Joseph Larkin |
Brother_H | People | Civilian | HSim_Civ_Story |
Cpt. Pierce |
Copilot_H | People | Civilian | HSim_Civ_Story |
William R.J. Haydon |
CEO_H | People | Civilian | HSim_Civ_Story |
Howard Maddox |
Instructor_H | People | Civilian | HSim_Civ_Story |
Andrew Craymer |
Maintenance_H | People | Civilian | HSim_Civ_Story |
Paul Kelly |
Security_H | People | Civilian | HSim_Civ_Story |
Stranger |
Boss_H | People | Civilian | HSim_Civ_Story |
Brian Frost |
Frost_H | People | Civilian | HSim_Civ_Story |
Michelle Carmichael |
Manager_H | People | Civilian | HSim_Civ_Story |
Maggie Townsend |
Samaritan_H | People | Civilian | HSim_Civ_Story |
Rifleman |
TK_Soldier_H | People | OPFOR | HSim_OPFOR_Army |
Rifleman (automatic) |
TK_Soldier_AR_H | People | OPFOR | HSim_OPFOR_Army |
Rifleman (AA) |
TK_Soldier_AA_H | People | OPFOR | HSim_OPFOR_Army |
Rifleman (LAT) |
TK_Soldier_LAT_H | People | OPFOR | HSim_OPFOR_Army |
Crewman |
TK_Soldier_Crew_H | People | OPFOR | HSim_OPFOR_Army |
Pilot |
TK_Soldier_Pilot_H | People | OPFOR | HSim_OPFOR_Army |
Militiaman (AK-47) |
TK_INS_Soldier01_H | People | OPFOR | HSim_OPFOR_Militia |
Militiaman |
TK_INS_Soldier02_H | People | OPFOR | HSim_OPFOR_Militia |
Militiaman (AT) |
TK_INS_Soldier_AT_H | People | OPFOR | HSim_OPFOR_Militia |
Man (sweater) |
TK_Civilian01_H | People | Civilian | HSim_Civ_SA |
Man (jacket) |
TK_Civilian02_H | People | Civilian | HSim_Civ_SA |
Man (hat) |
TK_Civilian03_H | People | Civilian | HSim_Civ_SA |
Man (turban) |
TK_Civilian04_H | People | Civilian | HSim_Civ_SA |
Man (scarf) |
TK_Civilian05_H | People | Civilian | HSim_Civ_SA |
Man (vest) |
TK_Civilian06_H | People | Civilian | HSim_Civ_SA |
Worker (red) |
TK_Worker01_H | People | Civilian | HSim_Civ_SA |
Worker (brown) |
TK_Worker02_H | People | Civilian | HSim_Civ_SA |
Crewman |
US_Crewman_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Officer |
US_Officer_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Pilot (equipped) |
US_Pilot_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Pilot |
US_Pilot_Light_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Rifleman |
US_Soldier_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Rifleman (automatic) |
US_Soldier_AR_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Rifleman (AT) |
US_Soldier_LAT_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Contractor 1 |
Contractor01_H | People | Independent | HSim_Ind_PC |
Contractor 2 |
Contractor02_H | People | Independent | HSim_Ind_PC |
Supervisor |
Supervisor_H | People | Independent | HSim_Ind_PC |
Heliport |
HeliportLogic | Modules | Game Logic | Default |
Procedural Mission Init |
MissionLogic | Modules | Game Logic | Default |
Heliport - Staff |
HeliportLogicStaff | Heliport | Game Logic | Default |
Heliport - Upgrade |
HeliportLogicUpgrade | Heliport | Game Logic | Default |
Fishing Boat (large) |
FishingBoat_Large_H | Ships | Civilian | HSim_Civ_Ambient |
Speedboat |
Jetboat_H | Ships | Civilian | HSim_Civ_Ambient |
Yacht |
Yacht_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, black) |
ContainerShip_Black_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, black) |
ContainerShip_Black_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, grey) |
ContainerShip_Grey_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, grey) |
ContainerShip_Grey_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, green) |
ContainerShip_Green_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, green) |
ContainerShip_Green_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, blue) |
ContainerShip_Blue_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, blue) |
ContainerShip_Blue_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cruise Liner (white) |
CruiseShip_White_H | Ships | Civilian | HSim_Civ_Ambient |
Cruise Liner (blue) |
CruiseShip_Blue_H | Ships | Civilian | HSim_Civ_Ambient |
Cruise Liner (red) |
CruiseShip_Red_H | Ships | Civilian | HSim_Civ_Ambient |
|
Destroyer_H | Ships | Civilian | HSim_Civ_Ambient |
Fishing Boat |
Fishing_Boat_H | Ships | Civilian | HSim_Civ_Ambient |
|
Fregata_H | Ships | Civilian | HSim_Civ_Ambient |
Oil Tanker |
OilTanker_H | Ships | Civilian | HSim_Civ_Ambient |
Dinghy |
RubberBoat_H | Ships | Civilian | HSim_Civ_Ambient |
Whale (grey) |
GreyWhale_H | Animals | Civilian | HSim_Civ_Ambient |
Whale 01 |
Whale1_H | Animals | Civilian | HSim_Civ_Ambient |
AA IGLA Pod |
Igla_AA_H | Static | OPFOR | HSim_OPFOR_Army |
M2 Machine Gun |
M2StaticMG_H | Static | BLUFOR | HSim_BLUFOR_USArmy |
Ambulance |
Ambulance_H | Vehicles | Civilian | HSim_Civ_Ambient |
Fire Truck |
FireTruck_Red_H | Vehicles | Civilian | HSim_Civ_Ambient |
Fire Truck (aviation) |
FireTruck_yellow_H | Vehicles | Civilian | HSim_Civ_Ambient |
Hatchback |
Hatchback_H | Vehicles | Civilian | HSim_Civ_Ambient |
Offroad (MG) |
LR_MG_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Offroad (GL) |
LR_SPG9_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Offroad (DShKM) |
Military_Pickup_DSHKM_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Offroad |
Offroad_H | Vehicles | Civilian | HSim_Civ_Ambient |
Police Car |
PoliceCar_H | Vehicles | Civilian | HSim_Civ_Ambient |
Tractor (aviation) |
TowingTractor_H | Vehicles | Civilian | HSim_Civ_Ambient |
Tractor (large) |
Tractor_H | Vehicles | Civilian | HSim_Civ_Ambient |
Tractor |
Tractor_Old_H | Vehicles | Civilian | HSim_Civ_Ambient |
Trailer (freight) |
Trailer_Freight_H | Objects | Civilian | Default |
Trailer (gravel) |
Trailer_Gravel_H | Objects | Civilian | Default |
Trailer (fuel) |
Trailer_Fuel_H | Objects | Civilian | Default |
Flatbed Truck |
Van_Flatbed_H | Vehicles | Civilian | HSim_Civ_Ambient |
Truck (ammo) |
Ural_Reammo_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Truck (fuel) |
Ural_Refuel_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Truck (repair) |
Ural_Repair_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Anti-Air Artillery |
Ural_ZU23_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Van |
Van_H | Vehicles | Civilian | HSim_Civ_Ambient |
Military Offroad (ambulance) |
Military_Offroad_Ambulance_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Military Offroad (MG) |
Military_Offroad_CROWS_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Military Offroad |
Military_Offroad_Transport_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Truck (ammo) |
Military_Truck_Ammunition_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Truck (supply) |
Ind_Truck_Supply_H | Vehicles | Independent | HSim_Ind_PC |
Truck (fuel) |
Military_Truck_Fuel_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Truck (repair) |
Military_Truck_Repair_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Pickup |
Pickup01_H | Vehicles | Civilian | HSim_Civ_Ambient |
Pickup (large) |
Pickup02_H | Vehicles | Civilian | HSim_Civ_Ambient |
SUV |
SUV_White_H | Vehicles | Civilian | HSim_Civ_Ambient |
SUV (black) |
SUV_H | Vehicles | Independent | HSim_Ind_PC |
SUV (Larkin) |
SUV_Blue_H | Vehicles | Civilian | HSim_Civ_Story |
Big Rigg |
Truck_US_H | Vehicles | Civilian | HSim_Civ_Ambient |
Classic Plane |
Aircraft_A_H | Aircraft | Civilian | HSim_Civ_Ambient |
Cargo Plane |
Aircraft_C_H | Aircraft | BLUFOR | HSim_BLUFOR_Ambient |
Airliner (classic) |
Aircraft_D_H | Aircraft | Civilian | HSim_Civ_Ambient |
Small Plane |
Aircraft_E_H | Aircraft | Civilian | HSim_Civ_Ambient |
Airliner (large) |
Airliner_A_H | Aircraft | Civilian | HSim_Civ_Ambient |
Airliner |
Airliner_B_H | Aircraft | Civilian | HSim_Civ_Ambient |
Heavy (Civil) |
Heli_Heavy01_H | Helicopters (Heavy) | Civilian | HSim_Civ_US |
Vrana Corp Industrial |
Heli_Heavy01_Vrana_H | Helicopters (Heavy) | Civilian | HSim_Civ_Story |
Larkin Aviation |
Heli_Heavy01_Wave_H | Helicopters (Heavy) | Civilian | HSim_Civ_Story |
ION (Black) |
IND_Heli_Heavy01_H | Helicopters (Heavy) | Independent | HSim_Ind_PC |
Heavy (Military) |
Heli_Heavy01_Military_H | Helicopters (Heavy) | BLUFOR | HSim_BLUFOR_USArmy |
ION (Armed) |
IND_Heli_Heavy01_Military_H | Helicopters (Heavy) | Independent | HSim_Ind_PC |
Heavy (Luxury) |
Heli_Heavy01_Luxury_H | Helicopters (Heavy) | Civilian | HSim_Civ_US |
Vrana Corp Executive |
Heli_Heavy01_Luxury_Vrana_H | Helicopters (Heavy) | Civilian | HSim_Civ_Story |
ION (VIP) |
Ind_Heli_Heavy01_Luxury_H | Helicopters (Heavy) | Independent | HSim_Ind_PC |
Heavy (Marine One) |
Heli_Heavy01_Luxury_President_H | Helicopters (Heavy) | Civilian | HSim_Civ_ES |
Light |
Heli_Light01_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Vrana Corp Executive |
Heli_Light01_Vrana_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Larkin Aviation |
Heli_Light01_Wave_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Light (blueline) |
Heli_Light01_blueline_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (digital times) |
Heli_Light01_digital_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (elliptical) |
Heli_Light01_elliptical_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (furious) |
Heli_Light01_furious_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (greywatcher) |
Heli_Light01_graywatcher_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (jeans) |
Heli_Light01_jeans_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (shadow) |
Heli_Light01_shadow_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (sunset) |
Heli_Light01_sunset_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (wasp) |
Heli_Light01_wasp_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (Sheriff Dept.) |
Heli_Light01_sheriff_H | Helicopters (Light) | Civilian | HSim_Civ_ES |
Light (Time Trial) |
Heli_Light01_TimeTrial_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Training Helicopter |
Heli_Light01_OLD_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Light (ION) |
Heli_Light01_ION_H | Helicopters (Light) | Independent | HSim_Ind_PC |
ION Tactical |
CIV_Heli_Light01_ION_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Light (Military) |
Heli_Light01_Military_H | Helicopters (Light) | BLUFOR | HSim_BLUFOR_USArmy |
ION (Armed) |
IND_Heli_Light01_Military_H | Helicopters (Light) | Independent | HSim_Ind_PC |
Medium (Civil) |
Heli_Medium01_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Larkin Aviation |
Heli_Medium01_Wave_H | Helicopters (Medium) | Civilian | HSim_Civ_Story |
ION (Black) |
IND_Heli_Medium01_H | Helicopters (Medium) | Independent | HSim_Ind_PC |
Medium (flamingo) |
Heli_Medium01_Flamingo_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (frostfire) |
Heli_Medium01_Frostfire_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (parrot) |
Heli_Medium01_Parrot_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (coastguard) |
Heli_Medium01_Coastguard_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (red) |
Heli_Medium01_Red_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (redlines) |
Heli_Medium01_Redlines_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (shark) |
Heli_Medium01_Shark_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (sun) |
Heli_Medium01_Sun_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (twilight) |
Heli_Medium01_Twilight_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (wasp) |
Heli_Medium01_Wasp_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (Sheriff Dept.) |
Heli_Medium01_Sheriff_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (FLIR) |
Heli_Medium01_FLIR_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (Luxury) |
Heli_Medium01_Luxury_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Vrana Corp Executive |
Heli_Medium01_Luxury_Vrana_H | Helicopters (Medium) | Civilian | HSim_Civ_Story |
Medium (Air Ambulance) |
Heli_Medium01_Medic_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (Military) |
Heli_Medium01_Military_H | Helicopters (Medium) | BLUFOR | HSim_BLUFOR_USArmy |
ION (Armed) |
IND_Heli_Medium01_Military_H | Helicopters (Medium) | Independent | HSim_Ind_PC |
Medium (Military) |
TK_Heli_Medium01_Military_H | Helicopters (Medium) | OPFOR | HSim_OPFOR_Army |
Veteran Transport |
Heli_Medium01_Veteran_H | Helicopters (Medium) | Civilian | HSim_Civ_Story |
Satellite dish |
Satellite_H | Objects | Civilian | Default |
Barrel (red) |
Barrel_Red_H | Objects | Civilian | Default |
Barrel (green 01) |
Barrel_Green01_H | Objects | Civilian | Default |
Barrel (black) |
Barrel_Black_H | Objects | Civilian | Default |
Barrel (orange) |
Barrel_Orange_H | Objects | Civilian | Default |
Barrel (yellow) |
Barrel_Yellow_H | Objects | Civilian | Default |
Barrel (blue) |
Barrel_Blue_H | Objects | Civilian | Default |
Barrel (green 02) |
Barrel_Green02_H | Objects | Civilian | Default |
Barrel (green 03) |
Barrel_Green03_H | Objects | Civilian | Default |
Barrels |
Barrels_H | Objects | Civilian | Default |
Plastic barrel (empty) |
Land_Barrel_Empty_H | Objects | Civilian | Default |
Plastic barrel (sand) |
Land_Barrel_Sand_H | Objects | Civilian | Default |
Plastic barrel (water) |
Land_Barrel_Water_H | Objects | Civilian | Default |
Bleacher |
Bleacher_H | Objects | Civilian | Default |
Boards pack |
Land_BoardsPack1_H | Objects | Civilian | Default |
Boards pack (small) |
Land_BoardsPack2_H | Objects | Civilian | Default |
Foiled pallets |
PalletsFoiled_H | Objects | Civilian | Default |
Foiled pallet |
PalletsFoiled_Heap_H | Objects | Civilian | Default |
Pallet |
PaletteA_H | Objects | Civilian | Default |
Pallets |
PaletteC_H | Objects | Civilian | Default |
Wooden crate |
Crate_Wood_H | Objects (Fortifications) | Civilian | Default |
Container in net |
CargoCont_Net1_H | Objects (Military) | Civilian | Default |
Containers in net |
CargoCont_Net2_H | Objects (Military) | Civilian | Default |
Containers in net (heap) |
CargoCont_Net3_H | Objects (Military) | Civilian | Default |
Concrete barrier |
Land_CncBlock_H | Objects | Civilian | Default |
Concrete barrier (stripes) |
Land_CncBlock_Stripes_H | Objects | Civilian | Default |
Concrete barrier (damaged) |
Land_CncBlock_D_H | Objects | Civilian | Default |
Concrete Wall |
Concrete_Wall_H | Objects (Fortifications) | Civilian | Default |
Doghouse |
Land_DogHouse_H | Objects | Civilian | Default |
Engine crane |
EngineCrane_H | Objects | Civilian | Default |
H-barrier (large) |
Land_BigHBarrier_H | Objects (Fortifications) | Civilian | Default |
H-barrier (short) |
Land_HBarrier3_H | Objects (Fortifications) | Civilian | Default |
H-barrier |
Land_HBarrier5_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (corner) |
Land_BagFenceCorner_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (end) |
Land_BagFenceEnd_H | Objects (Fortifications) | Civilian | Default |
Bag Fence |
Land_BagFenceLong_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (round) |
Land_BagFenceRound_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (short) |
Land_BagFenceShort_H | Objects (Fortifications) | Civilian | Default |
Fire extinguisher |
FireExtinguisher_H | Objects | Civilian | Default |
Fire suppression |
FireSuppression_H | Objects | Civilian | Default |
First aid |
FirstAid_H | Objects | Civilian | Default |
Flagpole |
FlagPole_H | Objects | Civilian | Default |
Flag (USA) |
FlagCarrier_USA_H | Objects | Civilian | Default |
Flag (Vrana) |
FlagCarrier_Vrana_H | Objects | Civilian | Default |
Flag (Larkin) |
FlagCarrier_Larkin_H | Objects | Civilian | Default |
Folding ladder |
FoldingLadder_H | Objects | Civilian | Default |
Folding ladder (big) |
FoldingLadder_Big_H | Objects | Civilian | Default |
Fuel can |
FuelCan_H | Objects | Civilian | Default |
Plastic canister |
Land_Canister_H | Objects (Furniture) | Civilian | Default |
Basin |
Basin_H | Objects (Furniture) | Civilian | Default |
Sink |
Sink_H | Objects (Furniture) | Civilian | Default |
Toilet |
Toilet_H | Objects (Furniture) | Civilian | Default |
Towels |
Towels_H | Objects (Furniture) | Civilian | Default |
Case (small 01) |
Case_Small01_H | Objects (Furniture) | Civilian | Default |
Case (small 02) |
Case_Small02_H | Objects (Furniture) | Civilian | Default |
Case (small 03) |
Case_Small03_H | Objects (Furniture) | Civilian | Default |
Case (medium 01) |
Case_Medium01_H | Objects (Furniture) | Civilian | Default |
Case (medium 02) |
Case_Medium02_H | Objects (Furniture) | Civilian | Default |
Case (medium 03) |
Case_Medium03_H | Objects (Furniture) | Civilian | Default |
Case (big 01) |
Case_Big01_H | Objects (Furniture) | Civilian | Default |
Case (big 02) |
Case_Big02_H | Objects (Furniture) | Civilian | Default |
Case (big 03) |
Case_Big03_H | Objects (Furniture) | Civilian | Default |
Shelf stand |
ShelfStand_H | Objects (Furniture) | Civilian | Default |
Shelf stand (big) |
ShelfStand_Big_H | Objects (Furniture) | Civilian | Default |
Helicopter engine |
Heavy_engine_H | Objects | Civilian | Default |
Helicopter door (medium) |
Medium_door_H | Objects | Civilian | Default |
Helicopter rotorcenter |
Medium_rotorcenter_H | Objects | Civilian | Default |
Helicopter searchlight |
Medium_searchlight_H | Objects | Civilian | Default |
Helicopter winch |
Medium_winch_H | Objects | Civilian | Default |
Helicopter door (light) |
Light_door_H | Objects | Civilian | Default |
Helicopter enginecover |
Light_enginecover_H | Objects | Civilian | Default |
Helicopter rotorblade |
Light_rotorblade_H | Objects | Civilian | Default |
Helipad |
Helipad_H | Objects | Civilian | Default |
Helipad (Invisible) |
Helipad_Invisible_H | Objects | Civilian | Default |
Helipad (Rescue) |
Helipad_Rescue_H | Objects | Civilian | Default |
Helipad (Civil) |
Helipad_Civil_H | Objects | Civilian | Default |
Welding cart |
WeldingCart_H | Objects | Civilian | Default |
Pressure cleaner |
PressureCleaner_H | Objects | Civilian | Default |
Portable wheel |
PortableWheel_H | Objects | Civilian | Default |
Fuel facility |
FuelFacility_H | Objects | Civilian | Default |
Landing platform |
LandingPlatform_H | Objects | Civilian | Default |
Arrow (down) |
Arrow_Down_H | Objects (Helpers) | Civilian | Default |
Arrow (down large) |
Arrow_Down_Large_H | Objects (Helpers) | Civilian | Default |
Cube (5cm) |
Cube_5cm_H | Objects (Helpers) | Civilian | Default |
Cube (25cm) |
Cube_25cm_H | Objects (Helpers) | Civilian | Default |
Pointer (small) |
Pointer_Small_H | Objects (Helpers) | Civilian | Default |
Pointer (large) |
Pointer_Large_H | Objects (Helpers) | Civilian | Default |
Circle (small) |
Sign_circle_H | Objects (Helpers) | Civilian | Default |
Circle (medium) |
Sign_circle02_H | Objects (Helpers) | Civilian | Default |
Circle (large) |
Sign_circle03_H | Objects (Helpers) | Civilian | Default |
Sphere (10 cm) |
Sphere_10cm_H | Objects (Helpers) | Civilian | Default |
Sphere (25 cm) |
Sphere_25cm_H | Objects (Helpers) | Civilian | Default |
Sphere (100 cm) |
Sphere_100cm_H | Objects (Helpers) | Civilian | Default |
Marker Basic |
Marker_Basic_H | Objects (Helpers) | Civilian | Default |
Marker Get In |
Marker_GetIn_H | Objects (Helpers) | Civilian | Default |
Marker Checkpoint |
Marker_Checkpoint_H | Objects (Helpers) | Civilian | Default |
Marker Use |
Marker_Use_H | Objects (Helpers) | Civilian | Default |
Marker Waypoint |
Marker_Waypoint_H | Objects (Helpers) | Civilian | Default |
Square (25m) |
Square_25m_H | Objects (Helpers) | Civilian | Default |
Sphere (half-visible) |
Sphere_HalfVisible_H | Objects (Helpers) | Civilian | Default |
Info Board |
Info_Board_H | Objects (Signs) | Civilian | Default |
Billboard |
Billboard_H | Objects | Civilian | Default |
Infostand (1 leg) |
Infostand01_H | Objects | Civilian | Default |
Infostand (2 legs) |
Infostand02_H | Objects | Civilian | Default |
Leak (oil, small) |
Leak_Oil_H | Objects (Helpers) | Civilian | Default |
Leak (oil, medium) |
Leak_Oil_Medium_H | Objects (Helpers) | Civilian | Default |
Leak (oil, large) |
Leak_Oil_Large_H | Objects (Helpers) | Civilian | Default |
Leak (fuel, small) |
Leak_Fuel_H | Objects (Helpers) | Civilian | Default |
Leak (fuel, medium) |
Leak_Fuel_Medium_H | Objects (Helpers) | Civilian | Default |
Leak (fuel, large) |
Leak_Fuel_Large_H | Objects (Helpers) | Civilian | Default |
Leak (fuel type 02, small) |
Leak_Fuel02_H | Objects (Helpers) | Civilian | Default |
Leak (fuel type 02, medium) |
Leak_Fuel02_Medium_H | Objects (Helpers) | Civilian | Default |
Leak (fuel type 02, large)) |
Leak_Fuel02_Large_H | Objects (Helpers) | Civilian | Default |
Bolts |
Bolts_H | Objects (Helpers) | Civilian | Default |
Bolts (type 02) |
Bolts02_H | Objects (Helpers) | Civilian | Default |
Bolts (type 03) |
Bolts03_H | Objects (Helpers) | Civilian | Default |
Bolts (type 04) |
Bolts04_H | Objects (Helpers) | Civilian | Default |
Nest |
Nest_H | Objects (Helpers) | Civilian | Default |
Shard |
Shard01_H | Objects (Helpers) | Civilian | Default |
Shard (type 02) |
Shard02_H | Objects (Helpers) | Civilian | Default |
Shard (type 03) |
Shard03_H | Objects (Helpers) | Civilian | Default |
Shard (type 04) |
Shard04_H | Objects (Helpers) | Civilian | Default |
Shard (type 05) |
Shard05_H | Objects (Helpers) | Civilian | Default |
Shard (type 06) |
Shard06_H | Objects (Helpers) | Civilian | Default |
Cardboard crates |
Land_Crates_H | Objects (Furniture) | Civilian | Default |
Bucket |
Land_Bucket_H | Objects (Furniture) | Civilian | Default |
Folding Table |
FoldTable_H | Objects (Furniture) | Civilian | Default |
Folding Chair |
FoldChair_H | Objects (Furniture) | Civilian | Default |
Chair - wood |
WoodChair_H | Objects (Furniture) | Civilian | Default |
Garden chair |
Land_Chair_H | Objects (Furniture) | Civilian | Default |
Loudspeakers |
Loudspeakers_H | Objects | Civilian | Default |
Canvas sunshade |
Land_Sunshade_H | Objects | Civilian | Default |
Heap of bags |
Land_BagsStack_H | Objects | Civilian | Default |
Tyre pile |
Land_Tires_H | Objects | Civilian | Default |
Tyre heap |
TyreHeap_H | Objects | Civilian | Default |
Wooden crates |
Land_CratesTransport_H | Objects | Civilian | Default |
Tyre |
Land_Pneu_H | Objects | Civilian | Default |
Bucket (metal) |
Bucket_Metal_H | Objects | Civilian | Default |
Computer |
Computer_H | Objects | Civilian | Default |
Table (conference) |
ConferenceTable_H | Objects (Furniture) | Civilian | Default |
Couch |
Couch_H | Objects (Furniture) | Civilian | Default |
Desk fan |
DeskFan_H | Objects | Civilian | Default |
DVD player |
DVDPlayer_H | Objects | Civilian | Default |
Fax |
Fax_H | Objects | Civilian | Default |
Filling cabinet (white) |
FillingCabinet_White_H | Objects (Furniture) | Civilian | Default |
Filling cabinet (black) |
FillingCabinet_Black_H | Objects (Furniture) | Civilian | Default |
Filling cabinet (blue) |
FillingCabinet_Blue_H | Objects (Furniture) | Civilian | Default |
Filling cabinet (red) |
FillingCabinet_Red_H | Objects (Furniture) | Civilian | Default |
Plant (type 01) |
Plant01_H | Objects | Civilian | Default |
Plant (type 02) |
Plant02_H | Objects | Civilian | Default |
Plant (type 03) |
Plant03_H | Objects | Civilian | Default |
Fridge |
Fridge_H | Objects | Civilian | Default |
Headset rack |
HeadsetRack | Objects | Civilian | Default |
Chair (office 01) |
OfficeChair01_H | Objects (Furniture) | Civilian | Default |
Chair (office 02) |
OfficeChair02_H | Objects (Furniture) | Civilian | Default |
Chair (office 03) |
OfficeChair03_H | Objects (Furniture) | Civilian | Default |
Chair (office 04) |
OfficeChair04_H | Objects (Furniture) | Civilian | Default |
Keyboard |
Keyboard_H | Objects | Civilian | Default |
Kitchen unit |
KitchenUnit_H | Objects (Furniture) | Civilian | Default |
Lamp |
Lamp_H | Objects | Civilian | Default |
Monitor |
Monitor_H | Objects | Civilian | Default |
Paint bucket (blue colour) |
PaintBucket_Blue_H | Objects | Civilian | Default |
Paint bucket (white colour) |
PaintBucket_White_H | Objects | Civilian | Default |
PC desk |
PCDesk_H | Objects (Furniture) | Civilian | Default |
Picture |
Picture_H | Objects (Furniture) | Civilian | Default |
Receiver |
Receiver_H | Objects | Civilian | Default |
Radio terminal |
RadioTerminal_H | Objects | Civilian | Default |
Speakers (type 01) |
Speakers01_H | Objects | Civilian | Default |
Speakers (type 02) |
Speakers02_H | Objects | Civilian | Default |
Speakers (type 03) |
Speakers03_H | Objects | Civilian | Default |
Speakers (type 04) |
Speakers04_H | Objects | Civilian | Default |
Speakers (large) |
Speakers05_H | Objects | Civilian | Default |
TV |
TV_H | Objects | Civilian | Default |
Water cooler |
Water_Cooler_H | Objects | Civilian | Default |
Perimeter (blue) |
PerimeterLigh_Blue_H | Objects (Signs) | Civilian | Default |
Perimeter (green) |
PerimeterLigh_Green_H | Objects (Signs) | Civilian | Default |
Perimeter (orange) |
PerimeterLigh_Orange_H | Objects (Signs) | Civilian | Default |
Perimeter (red) |
PerimeterLigh_Red_H | Objects (Signs) | Civilian | Default |
Perimeter (white) |
PerimeterLigh_White_H | Objects (Signs) | Civilian | Default |
Bar gate |
Pike_H | Objects | Civilian | Default |
Platform cart |
PlatformCart_H | Objects | Civilian | Default |
Portable generator |
PortableGenerator_H | Objects | Civilian | Default |
Outdoor screen |
OutdoorScreen_H | Objects | Civilian | Default |
Broom |
Broom_H | Objects | Civilian | Default |
Cloth |
Cloth_H | Objects | Civilian | Default |
Welding torch |
Welding_Torch_H | Objects | Civilian | Default |
Headset |
Headset_H | Objects | Civilian | Default |
Light stick |
LightStick_H | Objects | Civilian | Default |
Medicine bottle |
MedicineBottle_H | Objects | Civilian | Default |
Saw horse |
SawHorse_H | Objects | Civilian | Default |
Shooting position |
Land_Shooting_range | Objects (Training) | Civilian | Default |
Direction |
Sign_Direction_H | Objects (Signs) | Civilian | Default |
Road barrier (small) |
RoadBarrier_Light_H | Objects (Signs) | Civilian | Default |
Road barrier |
RoadBarrier_Long_H | Objects (Signs) | Civilian | Default |
Road Cone |
RoadCone_H | Objects (Signs) | Civilian | Default |
Road cone (light) |
Land_ConeLight_H | Objects (Signs) | Civilian | Default |
Buoy |
BuoyBig_H | Objects (Signs) | Civilian | HSim_Civ_Ambient |
Sink (big) |
Sink_Big_H | Objects (Furniture) | Civilian | Default |
Camouflage net (NATO desert) |
Land_CamoNet_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net (NATO) |
Land_CamoNet_Wdl_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net (East desert) |
Land_CamoNet_EAST_H | Objects (Military) | Civilian | Default |
Camouflage net (East) |
Land_CamoNet_Wdl_EAST_H | Objects (Military) | Civilian | Default |
Camouflage net open (NATO desert) |
Land_CamoNetVar_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net open (NATO) |
Land_CamoNetVar_Wdl_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net open (East desert) |
Land_CamoNetVar_EAST_H | Objects (Military) | Civilian | Default |
Camouflage net open (East) |
Land_CamoNetVar_Wdl_EAST_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (NATO desert) |
Land_CamoNetB_NATO_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (NATO) |
Land_CamoNetB_Wdl_NATO_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (East desert) |
Land_CamoNetB_EAST_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (East) |
Land_CamoNetB_Wdl_EAST_H | Objects (Military) | Civilian | Default |
Camping tent |
Tent_Personal_H | Objects (Military) | Civilian | Default |
Old camping tent |
Land_A_Tent_H | Objects (Military) | Civilian | Default |
Tent East |
Land_Tent_East_H | Objects (Military) | Civilian | Default |
Field Toilet |
Land_Toilet_H | Objects | Civilian | Default |
Drill |
Drill_H | Objects | Civilian | Default |
Dust mask |
DustMask_H | Objects | Civilian | Default |
Extension cord |
ExtensionCord_H | Objects | Civilian | Default |
File |
Files_H | Objects | Civilian | Default |
Gloves |
Gloves_H | Objects | Civilian | Default |
Grinder |
Grinder_H | Objects | Civilian | Default |
Hammer |
Hammer_H | Objects | Civilian | Default |
Multimeter |
MultiMeter_H | Objects | Civilian | Default |
Pliers |
Pliers_H | Objects | Civilian | Default |
Saw |
Saw_H | Objects | Civilian | Default |
Screwdriver (flat) |
Screwdriver_Flat_H | Objects | Civilian | Default |
Screwdriver (PH) |
Screwdriver_PH_H | Objects | Civilian | Default |
Tape measure |
TapeMeasure_H | Objects | Civilian | Default |
Wrench |
Wrench_H | Objects | Civilian | Default |
Tools racking unit |
ToolsRacking_H | Objects | Civilian | Default |
Garbage container |
GarbageContainer_H | Objects | Civilian | Default |
Garbage can |
GarbageCan_H | Objects | Civilian | Default |
Weather station |
WeatherStation | Objects | Civilian | Default |
Weld gastank |
WeldGastank_H | Objects | Civilian | Default |
Wheel chock |
WheelChocks_H | Objects | Civilian | Default |
Scaffolding (wheeled) |
Scaffolding_Wheeled_H | Objects | Civilian | Default |
Tool cart (red) |
WheeledToolCart_H | Objects | Civilian | Default |
Tool cart (blue) |
WheeledToolCart_Blue_H | Objects | Civilian | Default |
Whiteboard |
Whiteboard_H | Objects | Civilian | Default |
Winch |
Winch_H | Objects | Civilian | Default |
Windsock |
Windsock_H | Objects (Signs) | Civilian | Default |
Workbench |
Workbench_H | Objects | Civilian | Default |
Off-road |
FourWheeled_Wreck_H | Wrecks | Civilian | Default |
BMP-2 |
BMP2_Wreck_H | Wrecks | Civilian | Default |
HMMWV |
HMMWV_Wreck_H | Wrecks | Civilian | Default |
Pickup |
Pickup01_Wreck_H | Wrecks | Civilian | Default |
Pickup (rolled over) |
Pickup02_Wreck_H | Wrecks | Civilian | Default |
T-72 |
T72_Wreck_H | Wrecks | Civilian | Default |
T-72 Turret |
T72_WreckTurret_H | Wrecks | Civilian | Default |
Ural |
Ural_Wreck_H | Wrecks | Civilian | Default |
Heliport (Big) |
Land_Heliport_Big_Complete_H | Civilian | Default | |
Heliport (Small) |
Land_Heliport_Small_H | Civilian | Default | |
Stairwell |
Stairwell_H | Objects | Civilian | Default |
Ventilation |
Ventilation_H | Objects | Civilian | Default |
Rooftop landing (Circle mark) |
Land_Rooftop_landing_1_H | Objects | Civilian | Default |
Rooftop landing (Triangle mark) |
Land_Rooftop_landing_2_H | Objects | Civilian | Default |
Rooftop landing (Hospital) |
Land_Rooftop_landing_hospital_H | Objects | Civilian | Default |
Space Needle |
Land_Space_Needle_01 | Civilian | Default | |
Gas Torch |
GasTorch_H | Objects | Civilian | HSim_Civ_Ambient |
BMP-2 |
BMP2_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Tank |
M1A2_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Artillery |
MLRS_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |