Procedural Textures

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Revision as of 11:46, 18 May 2006 by Planck (talk | contribs)
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Editing: Armed Assault

BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,8,8,3)color(0.5,0.5,0.5,1)


Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)