Debriefing – Arma 3
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Configuration
Debriefing / Closing Shot
config.cpp or description.ext:
class CfgDebriefing { class End1 { title = "Mission Completed"; subtitle = ""; description = "You successfully rescued our forces and neutralized the spotters, despite being forced to retreat."; backgroundPicture = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; };
Most of the params are shared both by the closing shot and by debriefing screen, see a table below:
- title: Ending main title. Default text (MISSION ACCOMPLISHED or MISSION FAILED, based on the ending type) is displayed when the param is missing.
- subtitle: Ending subtitle, further explaining the ending. Optional, no subtitle is displayed when the param is missing.
- description: Detailed description of the ending. Not available in closing shot. Optional, no description is displayed when the param is missing.
- backgroundPicture: 2:1 picture displayed in the background. When undefined, loading screen is used instead (can be disabled by defining as empty string).
- picture: 1:1 icon, used mainly in multiplayer missions. Optional, no picture is displayed when the param is missing. Can be either link to a texture, or CfgMarkers class.
- pictureColor: Picture color. Optional, white is used when the param is missing.
Custom Sections
description.ext:
class CfgDebriefingSections { class Loot { title = "Collected weapons"; variable = "BIS_loot"; }; };
- title: Section title displayed in horizontal listbox
- variable: missionNameSpace variable containing string to be shown. It will be parsed and displayed as structured text. When empty, section won't be visible at all.