Notification – Arma 3
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In Arma 3, you can show mission or system notification using BIS_fnc_showNotification function.
["TaskSucceeded",["Disable the nuke"]] call bis_fnc_showNotification; ["ScoreAdded",["Disabled the nuke without triggering an alarm.",5]] call bis_fnc_showNotification;
Instead of defining every single param over and over again in multiple missions, you can simply point to a template defined in CfgNotifications class either in mission / campaign description.ext or in global config.cpp.
You can send additional arguments into the template, where they are applied to title, icon or description using format command.
class CfgNotifications { class Default { title = ""; // Tile displayed as text on black background. Filled by arguments. iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments. iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments. description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments. color[] = {1,1,1,1}; // Icon and text color duration = 5; // How many seconds will the notification be displayed priority = 0; -no comment defined- difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled }; // Examples class TaskAssigned { title = "TASK ASSIGNED"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "%1"; priority = 7; }; class ScoreAdded { title = "Score bonus"; iconText = "+%2"; description = "%1"; color[] = {0.5,1,1,1}; priority = 0; difficulty[] = {"netStats"}; }; };