Location

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Revision as of 00:47, 4 October 2013 by Killzone Kid (talk | contribs)
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A location is like an extended type of marker (introduced in ArmA 1.08).

  • Locations have a name, a side, a 3D position, a 2D area, and an orientation.
  • They have a non-scaling map representation (icon and/or text, depending on class).
  • They require a class definition to define basic properties that can be changed using script commands. Classes are defined in bin\Config.bin\CfgLocationTypes
  • They can be attached to objects, with all of the location's relevant properties inherited from the object
  • They can use setVariable and getVariable, but only works with user made locations [1]
  • Locations are local in MP, their properties are not synchronized
  • Existing locations are set in an islands .pew file. When the island is exported to .wrp the islandname.hpp is also produced - this contains the location names used in the .pew file. This .hpp is then incorporated into the config for the island using an #include statement.
    This section included in the island config ensures any locations set in the .pew file are included the island during packing.
  • A terrain's config can not be changed using the location script commands, but they can be found and read. This provides a single command method of finding nearby high points, towns, etc.

See also: Category:Command Group: Locations