Config Properties Megalist
Intro
Arma 3 documentation is scattered to the 4 winds, and this applies to config file properties as much as anything. This is an attempt to make a single master list of properties with links to [sources]. Yes, there are other partial lists but they have problems: obsolete information, and no links to their sources. So rather than rummage and re-order everyone else's lists, I'm going to add my own in the hopes that it serves as a comprehensive resource (by Arma standards!).
(This list was compiled in Fall of 2014, and should be up-to-date as of that point.~Olds.)
How Do Configs Work?
Weapons
For understandable reasons, weapons data is scattered across several different config classes. Defining a weapon properly requires working with all these classes.
CfgAmmo
Projectile-specific properties
airFriction
How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001.[A, B]
caliber
float>=0. Penetrative power of a projectile based on speed. (A value of 1 is standardized as 15mm of RHA penetration at 1000m/s.) The formula for mm of penetration is: (projectile speed / 1000)x(caliber)x(bulletPenetrability of the target BISURF). So higher = more penetration. <!>Adding caliber values to missile or rockets results is bugged and results in missiles flying through targets.[A]
cost
deflecting
explosive
hit
indirectHit
muzzle velocity
Tricked you! Muzzle velocity for a projectile is defined in the CfgMagazines class and it's called "initSpeed".
timeToLive
typicalspeed
nvgOnly
visibleFire
visibleFireTime
CfgMagazines
Magazine properties plus some projectile-specific stuff that gets stored here instead of CfgAmmo.
initSpeed
tbd
CfgWeapons
Gun-specific properties.
Vehicles
tbd
CfgVehicles
ebd