Difficulty Overhaul – Arma 3
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Update 1.58 (#RoadToApex) comes with an overhaul of difficulty settings for Arma 3. Arma 3 Difficulty Menu describes previous state and should be kept for reference as all the previous setting is going to be available for sake of backwards compatibility. There should be multiple phases of overhaul.
Phase 1
- Class CfgDifficulties will be left in config for backwards compatibility. Game will use class CfgDifficultyPresets from now on. Because of this and change of particular flags, it is recommended for both client and server to use the new exe, so the difficulty in MP works flawlessly (if the versions won't match, MP will work, but certain flags may not be enforced on clients).
- Transform difficulty levels to presets (i. e. unlike the current state, each preset will have exactly defined values, if they don't match, preset will be changed to Custom).
- Reduce number of presets to three plus Custom to simplify choosing of difficulty. Recruit and Regular will be mostly identical to what they were, Veteran will use the values of former Elite.
- Vision Aid flag will be added. It shows "bubbles" which help to spot units. Before it was available only in config and enabled on Recruit difficulty.
- Unlimited Saves flag will be set to Enabled on Regular difficulty.
- VON ID will be set to Enabled on all difficulties, since by default we want to know who's speaking.
- Clock Indicator flag will be removed. Clock Indicator was switched off long time ago, only the flag remained in code.