Sound: Filters – Arma 3
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Filters
Every sound in the game is attenuated by a frequency Low Pass Filter, the frequency cutoff changes with distance.
Default filter is configured in CfgSoundGlobals, however it is possible to define a custom distance attenuation filter for each SoundSet using parameter distanceFilter.
All Distance Frequency Attenuation Filters must be configured in the base class CfgDistanceFilters.
parameter | unit/values | default | descriptions |
---|---|---|---|
type | Fitler Type name | "lowPassFilter" |
|
minCutoffFrequency | [Hz] | 300 |
|
qFactor | float (0..1) | 1 |
|
innerRange | [m] | 100 |
|
range | [m] | 1500 |
|
powerFactor | (0..100) | 2 |
|
class CfgDistanceFilters
{
class defaultDistanceFreqAttenuationFilter
{
type = "lowPassFilter";
minCutoffFrequency = 150;
qFactor = 1;
innerRange = 10;
range = 1000;
powerFactor = 32;
};
};