Sound: Processing Types – Arma 3
Jump to navigation
Jump to search
Processing Types
Sound Processing Type in ArmA 3 audio engine is method of distribution of source wave file channels to output channels.
All sound processing type classes have to be configured within base class CfgSound3DProcessors.
There are 3 different Sound Processing Types in Arma 3:
- Emitter - spatialized sounds (vehicle engines, animation sounds, weapon shooting without reflections, etc.)
- Panner - stereo sounds which behaves as "local ambients" in closer distance and clearly spatialized sounds in larger distance (weapon shooting reflections, tree leaves rustling, etc.)
- Surround Panner - stereo sounds with custom multichannel panner ("directional ambient ssounds")
Emitter
Sound is played from the location of sound source, so this approach should be used for sounds which need to be clearly spatialized.
- if source wave file is mono, sound is played exactly from the sound source position
- if source wave file is stereo (2 channels), two virtual speakers (emitters) are created on the horizontal circle with the sound source in the center
- virtual speakers (emitters) are always facing towards the listeners direction and they remain in the same distance from the listener (and to each other as well), so the positions of virtual speakers keep with player's movement (rotating around a circle)
IMAGE |
|