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Advanced Combat Environment 2 (ACE2) is a full conversion modification for Armed Assault 2.

Our primary mission is to create a wide variety of real world weapons, vehicles, equipment, and tactics so that those playing the ACE2 modification will be able to better simulate combined arms combat on a modern battlefield. ACE2 is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating features and models which highlight realism but also on supporting the creation of realistic missions in which one may experience the full spectrum of virtual combat.

Get involved

We are currently looking for skilled:

  • Coder GUI
  • Texture Artists
  • Modellers
  • Island Makers

New challenges and opportunities lie ahead - share your ideas and take the chance to realize them.

The development of ACE2 will continue in the future and we are looking for decent and dedicated people!

Based on a good internal development environment (Git, ftp, rsync, Skype, forums) everyone contributes to the development as far as one's own available time, motivation, and skills in an organized and coordinated process.

Yet we are not solely looking for core developers - anyone's help is appreciated.

Take the opportunity and join the ranks

Basically it's about you - what can you do / where are you good at / what you like to do. So these are just suggestions - we love to hear your ideas how to contribute!

  • Core development (ArmA editing).
  • Bug finding.
  • Feature suggesting - own ideas as well scan other addons / mods.
  • Helping with administration of our forum
  • Mission guy - make ACE2 training missions or find some which are worth to convert / adapt.
  • Beta testing guy / crew - test the most recent development version.
    • Especially double check changes and test features implemented, as well as give overall feedback.



Installation Info


  • Bushwars mod for 'SKS' model
  • Clevinger, EpMAK, Eagleone for translating ACE2 stringtables
  • DaSquade for 'M79', 'M32', 'HuntIR', 'Kestrel4500' models
  • Dractyum for 'T72B' model
  • GMJamez for the ideas in his 'Sight adjustment' script
  • Inkompetent for helping with 'disposable' launchers
  • Kary Black ( for the M32 render shot for the equipment picture
  • Kev0b for 'dragging' crewserved weapons idea
  • Mateck for 'M1A1 HC' model
  • Mandoble for 'OFPEC ILS'
  • Mikero for providing excellent and helpful tools that made creating ACE2 so much easier
  • NonWonderDog for 'ScopeFix' and 'Ballistics'
  • Panda[PL] for his 'M16' and 'M4' models
  • Phoenix[DRTB] for 'Attachable explosives' idea
  • SakuraChan for 'camshake' inspiration
  • ShackTactical for 'Flashlight' idea
  • ShadowNX/RHS for 'RPG22' and 'RPG27' models
  • Solus for everything
  • Spooner for his 'Rangefinder'
  • Twinke Masta, Anti-Death, Defeat, Shiban, Bullet_Head, Fub, Kimono, Hav0c, Ettubrutesbro, Millenia, The_AntiPirate, Spydr, Splinter, RobertHammer - for 'RH pistol pack' and 'helicopter sounds'
  • Snark, Twninke Masta, Schmung, Stoke, Grizzly, Expert, Thanez, Geno for the MP5 models and textures