Advanced Surface Definitions: Difference between revisions

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[[Category:Armed Assault: Terrain Editing]]
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:RVMAT]] for info about material definition files. See [[ArmA: Texture Naming Rules]] for a list of the various texture types used.


Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface.
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function


A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function
{{GameCategory|arma1|Terrain Editing}}

Revision as of 14:12, 22 June 2021

Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See ArmA:RVMAT for info about material definition files. See ArmA: Texture Naming Rules for a list of the various texture types used.

A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function