Advanced Surface Definitions: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface.
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:_Texture_Naming_Rules]] for a list of the various texture types used.


A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function


[[Category:ArmA: Terrain Editing]]
[[Category:ArmA: Terrain Editing]]

Revision as of 04:56, 24 January 2007

Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See ArmA:_Texture_Naming_Rules for a list of the various texture types used.

A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function