Advanced Surface Definitions

From Bohemia Interactive Community
Revision as of 03:27, 13 December 2006 by Raedor (talk | contribs)
Jump to navigation Jump to search


Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface.

A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function