Beta Patch 1.18 – ArmA: Armed Assault

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===ARMA version 1.14-1.18 Changelog===
=== ARMA version 1.14-1.18 Changelog ===


====VERSION 1.18 HIGHLIGHTS====
==== VERSION 1.18 HIGHLIGHTS ====


  * Various stability, compatibility and multiplayer related fixes and improvements.
* Various stability, compatibility and multiplayer related fixes and improvements.


====Engine Changelog====
==== Engine Changelog ====


1.18:<br>
1.18:<br>
      - minor tweaks and fixes<br>
* minor tweaks and fixes<br>
<br>
<br>
1.17:<br>
1.17:<br>
5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.<br>
5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.<br>
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)<br>
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)<br>
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.<br>
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.<br>
5278 - Fixed: Improved AI path planning when riding a bike.<br>
5278 - Fixed: Improved AI path planning when riding a bike.<br>
<br>
<br>
1.16:<br>
1.16:<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - New: Action inputs "Car more left" / "Car more right".<br>
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).<br>
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).<br>
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.<br>
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.<br>
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)<br>
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)<br>
5277 - Attempt to fix: Crash opportunity<br>
5277 - Attempt to fix: Crash opportunity<br>
<br>
<br>
1.15:<br>
1.15:<br>
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.<br>
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.<br>
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.<br>
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.<br>
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.<br>
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.<br>
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.<br>
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.<br>
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.<br>
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.<br>
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.<br>
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.<br>
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.<br>
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.<br>
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.<br>
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.<br>
5257 - Optimized: Reduced memory usage with large view distances.<br>
5257 - Optimized: Reduced memory usage with large view distances.<br>
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.<br>
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.<br>
5257 - Optimized: Slightly reduced VRAM usage with large view distances.<br>
5257 - Optimized: Slightly reduced VRAM usage with large view distances.<br>
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.<br>
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.<br>
5257 - Improved: Provided error message for some unexpected memory initialization failures.<br>
5257 - Improved: Provided error message for some unexpected memory initialization failures.<br>
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.<br>
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.<br>
5258 - Fixed: Crash at offset 0xfb57.<br>
5258 - Fixed: Crash at offset 0xfb57.<br>
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.<br>
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.<br>
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.<br>
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.<br>
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.<br>
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.<br>
5260 - Fixed: status of disableAI was reset during save<br>
5260 - Fixed: status of disableAI was reset during save<br>
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.<br>
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.<br>
5262 - Fixed: Fast forward is now disabled when using binocular.<br>
5262 - Fixed: Fast forward is now disabled when using binocular.<br>
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".<br>
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".<br>
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.<br>
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.<br>
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.<br>
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.<br>
5263 - Improved: Texture mip management more reliable in low VRAM conditions.<br>
5263 - Improved: Texture mip management more reliable in low VRAM conditions.<br>
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)<br>
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)<br>
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic<br>
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic<br>
<br>
<br>
Data Changelog:<br>
Data Changelog:<br>
* FIX (USMCD) Wound materials for all WDL soldiers.<br>
* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.<br>
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.<br>
* FIX (MI-17 (57mm rockets)) Fixed rockets count.
 


{{GameCategory|arma1|Patches & Updates}}
{{GameCategory|arma1|Patches & Updates}}

Latest revision as of 21:28, 24 April 2021

ARMA version 1.14-1.18 Changelog

VERSION 1.18 HIGHLIGHTS

  • Various stability, compatibility and multiplayer related fixes and improvements.

Engine Changelog

1.18:

  • minor tweaks and fixes


1.17:
5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278 - Fixed: Improved AI path planning when riding a bike.

1.16:
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity

1.15:
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

Data Changelog:

  • FIX (USMCD) Wound materials for all WDL soldiers.
  • NEW (USMC) More Woodland Army soldiers.
  • FIX (MI-17 (57mm rockets)) Fixed rockets count.