Texturing – ArmA: Armed Assault

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Basic description.)
 
m (Formating text, wiki links.)
Line 1: Line 1:
Texture is a 2D image used to define color properties for an area of the model. In Operation Flashpoint, textures always represent color. In Armed Assault, texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information.
A texture is a 2D image used to define color properties for an area of the model.  


[[Armed Assault: Texture Naming Rules]]
In [[OFP|Operation Flashpoint]], textures always represent color.
 
In [[ArmA|Armed Assault]], texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See [[Armed Assault: Texture Naming Rules]] for more information.


[[Category:Armed Assault: Editing]]
[[Category:Armed Assault: Editing]]

Revision as of 16:03, 9 November 2006

A texture is a 2D image used to define color properties for an area of the model.

In Operation Flashpoint, textures always represent color.

In Armed Assault, texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See Armed Assault: Texture Naming Rules for more information.