Texturing – ArmA: Armed Assault

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Basic description.)
 
m (Text replacement - "{{Stub}}" to "{{Wiki|stub}}")
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Texture is a 2D image used to define color properties for an area of the model. In Operation Flashpoint, textures always represent color. In Armed Assault, texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information.
{{Wiki|stub}}


[[Armed Assault: Texture Naming Rules]]
A texture is a 2D image used to define color properties for an area of the model.


[[Category:Armed Assault: Editing]]
In [[OFP|Operation Flashpoint]], textures always represent color.
 
In [[ArmA|Armed Assault]], texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See [[Armed Assault: Texture Naming Rules]] for more information.
 
{{GameCategory|arma1|Texturing}}

Revision as of 23:23, 6 February 2021

A texture is a 2D image used to define color properties for an area of the model.

In Operation Flashpoint, textures always represent color.

In Armed Assault, texture can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information. See Armed Assault: Texture Naming Rules for more information.