ArmAtec Sandbox: Difference between revisions

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==Introduction==
To animate a model, you have to make use of both, the ''cfgModels'' and ''cfgSkeletons'' class.
To animate a model, you have to make use of both, the ''cfgModels'' and ''cfgSkeletons'' class.


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The ''cfgModels'' class is an extended version of the OFP cfgModels class. It defines the selections of a model which you want to animate or use with the setObjectTexture command, but since ArmA, you have to put everything related to animate your model in here.
The ''cfgModels'' class is an extended version of the OFP cfgModels class. It defines the selections of a model which you want to animate or use with the setObjectTexture command, but since ArmA, you have to put everything related to animate your model in here.
[[Category:Sandbox]]

Latest revision as of 20:55, 31 January 2021

To animate a model, you have to make use of both, the cfgModels and cfgSkeletons class.

The cfgSkeletons class defines the bones of a vehicle. Bones are, more or less, the animated selections of a model.

The cfgModels class is an extended version of the OFP cfgModels class. It defines the selections of a model which you want to animate or use with the setObjectTexture command, but since ArmA, you have to put everything related to animate your model in here.