FSM Danger Causes – Arma 2

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(Basic list of DCs)
 
m (Formatting)
Line 1: Line 1:
(0) DCEnemyDetected, // the first enemy detected
* (0) DCEnemyDetected, // the first enemy detected
(1) DCFire, // fire visible
* (1) DCFire, // fire visible
(2) DCHit, // vehicle hit
* (2) DCHit, // vehicle hit
(3) DCEnemyNear, // enemy very close to me
* (3) DCEnemyNear, // enemy very close to me
(4) DCExplosion, // explosion detected
* (4) DCExplosion, // explosion detected
(5) DCDeadBodyGroup, // dead soldier from my group found
* (5) DCDeadBodyGroup, // dead soldier from my group found
(6) DCDeadBody, // other dead soldier found
* (6) DCDeadBody, // other dead soldier found
(7) DCScream // hit soldier screaming
* (7) DCScream // hit soldier screaming
(8) DCCanFire          // new fire opportunity detected
* (8) DCCanFire          // new fire opportunity detected

Revision as of 16:06, 4 August 2011

  • (0) DCEnemyDetected, // the first enemy detected
  • (1) DCFire, // fire visible
  • (2) DCHit, // vehicle hit
  • (3) DCEnemyNear, // enemy very close to me
  • (4) DCExplosion, // explosion detected
  • (5) DCDeadBodyGroup, // dead soldier from my group found
  • (6) DCDeadBody, // other dead soldier found
  • (7) DCScream // hit soldier screaming
  • (8) DCCanFire // new fire opportunity detected