First Aid – Arma 2

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* in theory (after some additional tuning) it can be used without AIS
* in theory (after some additional tuning) it can be used without AIS
* You must synchronize this module with every playable unit and A.I. unit you want using this feature.
* You must synchronize this module with every playable unit and A.I. unit you want using this feature.
The Bug is Reported thus in the Dedicated Server RPT file
"
File ca\modules\functions\systems\fn_enableSystem.sqf, line 23
Error in expression <_timesActivated / 25);
"wetDistortion" ppEffectEnable true;
"wetDistortion" ppE>
  Error position: <ppEffectEnable true;
"wetDistortion" ppE>
  Error Missing ;"
It is believed to be this bit of code
2 cutRsc ["SplashCopyright", "PLAIN"];
sleep 4;
private ["_effectPower"];
_effectPower = 0.1 + (_timesActivated / 25);
"wetDistortion" ppEffectEnable true;
"wetDistortion" ppEffectAdjust [0.5, 0, 0, 4.1, 3.7, 2.5, 1.85, 0.0051, 0.0051, 0.0051, 0.0051, 0.5, 0.3, 10, 6.0];
"wetDistortion" ppEffectCommit 0;"


==First Aid: Battlefield Clearance (Battlefield Clearance) ==
==First Aid: Battlefield Clearance (Battlefield Clearance) ==

Revision as of 01:26, 5 October 2009


Note: this page is a work-in-progress! More info to follow as soon as possible.

DO NOT USE THE FA MODULE WITH THE AIS it is redundant and can cause problems.

First Aid is set of 3 modules:

  • First Aid: Simulation (Alternative Injury Simulation)
  • First Aid: Battlefield Clearance (Battlefield Clearance)
  • First Aid: Action (First Aid)

First Aid: Simulation (Alternative Injury Simulation)

  • adds agony state - unit is incapacitated to some degree (no commanding, no actions, limited movement) - but can move slowly on ground and even shoot
  • simulates bleeding (if healed by other unit, bleeding is healed first - so, partially healed unit will stay in agony, but is not going to die)
  • adds action to take out units in agony from vehicle
  • uses "handleDamage" EH - using this AIS receives from engine damage that is going to be applied to object, after evaluation of conditions, wanted damage is returned back to engine
  • You must synchronize (default F5 in editor) this module with every playable unit and A.I. unit you want using this feature.

First Aid: Action (First Aid)

  • adds new first aid action, animations and logic
  • this module is launched automatically by AIS module
  • in theory (after some additional tuning) it can be used without AIS
  • You must synchronize this module with every playable unit and A.I. unit you want using this feature.

First Aid: Battlefield Clearance (Battlefield Clearance)

  • adds actions and logic for dragging and carrying of units in agony (AIS) and units that cannot stand (even without AIS)
  • uses setPos for moving dragged (planned conversion to attachTo - still there is problem: dragged must copy terrain slope)
  • uses attachTo for snapping carried to carrier
  • You must synchronize this module with every playable unit and A.I. unit you want using this feature.

Fixed (1.03): healing scripts running twice if FA module used together with AIS.