Terrain Tutorial – Arma 2

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** ''5: All tools should be installed now in respective directory (O:\BIS TOOLS\). Every Tool is stored in its own folder.  
** ''5: All tools should be installed now in respective directory (O:\BIS TOOLS\). Every Tool is stored in its own folder.  
[[Image:Tutorial_tool_install_2.jpg]]
[[Image:Tutorial_tool_install_2.jpg]]
** ''[[Tools_Drive]]


==== Preparing your Project Foldier ====
==== Preparing your Project Foldier ====

Revision as of 23:28, 30 August 2009

Introduction

This simple tutorial will explain the basic process of creating a Island in ArmA2.

What the tutorial will deal with:

  • Setting up Visitor and the working directory / Project folder (namespace).
  • Importing Landscape, Satellite Texture, and Objects.
  • Binarizing your world properly.
  • Proper Samplemap to work with.


Setup Editing Tools 2

  • It´s pretty important to choose a proper place to install the BI Editing tools 2 before starting with anythings else (a clean empty partition is highly recommended).
  • In this tutorial we will use Partition O:\
    • 1: Download the BI Editing Tools 2
    • 2: Create a foldier called BIS TOOLS 2 in your designated Partition (O:\BIS TOOLS 2\ in our example)
    • 3: Open or extract the dowloaded zip file and start the BI_Editing_Tools_2_Setup.exe
    • 4: The installer is basically self explanatory, the actual important process is to change the directory for each tool.Tutorial tool install 1.jpg
      • Make sure to define the respective path for each tool (e.g.: O:\BIS TOOLS 2\Oxygen 2, O:\BIS TOOLS 2\Visitor 3 .....and so on).
    • 5: All tools should be installed now in respective directory (O:\BIS TOOLS\). Every Tool is stored in its own folder.

Tutorial tool install 2.jpg

Preparing your Project Foldier

  • A virtual drive (P:) will be emulated automatically while installtion process of the tools. This is actually just a association of the O:\BI TOOLS 2\ArmAWork\ folder, so dont use it for any other files.
  • Als erstes sollte man sich überlegen welche Objekte man in die Map verbauen will, für dieses Tutorial bleiben wir erstmal bei einer geringen Anzahl an verschiedenen Objekten.
  • In diesem P:\ Laufwerk erkennen wir den ordner CA dort befinden sich schon ein paar entpackte pbos unter anderem die Roads2.


Extracting Pbos with Mikeros Toolsuite
  • Dowload the latest Versions of ExtractPbo and DePbo at DevHeaven
  • Move the DePbo.dll from the dowloaded DePbo into the ..Windows\System32 Foldier (Wie beschrieben in der readme.DePbo.txt)

Setup Visitor 3

  • Run the O:\BI TOOLS 2\Visitor 3\Visitor3.exe
    • You are forced to accept the license agreements of Visitor 3 unless you can use the full content of the Program.

References: