CfgVehicles CIV – Arma 3

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Revision as of 09:22, 25 September 2014 by Pettka (talk | contribs) (Added current state with new features field)
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Preview
Class
Name
Side
Faction
Category
Scope
Weapons
Magazines
Items
Addons
Features
  PaperCar Paper Car CIV Default Car 1
A3_Data_F
  Land_WavePowerPlant_F Wave Powerplant CIV Default Structures_Infrastructure 1
A3_Structures_F_Ind_WavePowerPlant
  Land_WavePowerPlantBroken_F Wave Powerplant (Broken) CIV Default Structures_Infrastructure 1
A3_Structures_F_Ind_WavePowerPlant
  Land_BuoyBig_F Buoy CIV Default Submerged 2
A3_Structures_F_Naval_Buoys
  Land_Camping_Light_F Camping Lantern CIV Default Tents 2
A3_Structures_F_EPB_Civ_Camping
  Salema_F Salema CIV Default Animals 1
A3_Animals_F_Fishes
  Ornate_random_F Ornate CIV Default Animals 1
A3_Animals_F_Fishes
  Mackerel_F Mackerel CIV Default Animals 1
A3_Animals_F_Fishes
  Tuna_F Tuna CIV Default Animals 1
A3_Animals_F_Fishes
  Mullet_F Mullet CIV Default Animals 1
A3_Animals_F_Fishes
  CatShark_F Catshark CIV Default Animals 1
A3_Animals_F_Fishes
  Rabbit_F Rabbit CIV Default Animals 2
A3_Animals_F_Rabbit
  Snake_random_F Snake CIV Default Animals 1
A3_Animals_F_Snakes
  Turtle_F Turtle CIV Default Animals 1
A3_Animals_F_Turtle
  Hen_random_F Hen CIV Default Animals 1
A3_Animals_F_Chicken
  Cock_random_F Cock CIV Default Animals 1
A3_Animals_F_Chicken
  Cock_white_F Cock CIV Default Animals 1
A3_Animals_F_Chicken
  Fin_sand_F Dog (Sand) CIV Default Animals 1
A3_Animals_F_Dog
  Fin_blackwhite_F Dog (Blackwhite) CIV Default Animals 1
A3_Animals_F_Dog
  Fin_ocherwhite_F Dog (Ocherwhite) CIV Default Animals 1
A3_Animals_F_Dog
  Fin_tricolour_F Dog (Tricolour) CIV Default Animals 1
A3_Animals_F_Dog
  Fin_random_F Dog CIV Default Animals 1
A3_Animals_F_Dog
  Alsatian_Sand_F Alsatian (Sand) CIV Default Animals 1
A3_Animals_F_Dog
  Alsatian_Black_F Alsatian (Black) CIV Default Animals 1
A3_Animals_F_Dog
  Alsatian_Sandblack_F Alsatian (Sandblack) CIV Default Animals 1
A3_Animals_F_Dog
  Alsatian_Random_F Alsatian CIV Default Animals 1
A3_Animals_F_Dog
  Goat_random_F Goat CIV Default Animals 1
A3_Animals_F_Goat
  Sheep_random_F Sheep CIV Default Animals 1
A3_Animals_F_Sheep
  RoadCone_L_F Road Cone (Light) CIV Default Cargo 2
A3_Signs_F
  RoadBarrier_small_F Road Barrier (Small) CIV Default Cargo 2
A3_Signs_F
  C_man_1 Civilian CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_stripped
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_1_1_F Commoner 1 CIV CIV_F Men 2
Throw
Put
U_C_Commoner1_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_1_2_F Commoner 2 CIV CIV_F Men 2
Throw
Put
U_C_Commoner1_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_1_3_F Commoner 3 CIV CIV_F Men 2
Throw
Put
U_C_Commoner1_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_1_F Civilian 1 CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_blue
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_1_F_afro Civilian 1 CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poloshirt_blue
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_1_F_euro Civilian 1 CIV CIV_F European 2
Throw
Put
U_C_Poloshirt_blue
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_1_F_asia Civilian 1 CIV CIV_F Asian 2
Throw
Put
U_C_Poloshirt_blue
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_2_F Civilian 2 CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_burgundy
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_2_F_afro Civilian 2 CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poloshirt_burgundy
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_2_F_euro Civilian 2 CIV CIV_F European 2
Throw
Put
U_C_Poloshirt_burgundy
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_2_F_asia Civilian 2 CIV CIV_F Asian 2
Throw
Put
U_C_Poloshirt_burgundy
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_3_F Civilian 3 CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_stripped
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_3_F_afro Civilian 3 CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poloshirt_stripped
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_3_F_euro Civilian 3 CIV CIV_F European 2
Throw
Put
U_C_Poloshirt_stripped
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_3_F_asia Civilian 3 CIV CIV_F Asian 2
Throw
Put
U_C_Poloshirt_stripped
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_4_F Civilian 4 CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_tricolour
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_4_F_afro Civilian 4 CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poloshirt_tricolour
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_4_F_euro Civilian 4 CIV CIV_F European 2
Throw
Put
U_C_Poloshirt_tricolour
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_4_F_asia Civilian 4 CIV CIV_F Asian 2
Throw
Put
U_C_Poloshirt_tricolour
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_5_F Civilian 5 CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_salmon
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_5_F_afro Civilian 5 CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poloshirt_salmon
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_5_F_euro Civilian 5 CIV CIV_F European 2
Throw
Put
U_C_Poloshirt_salmon
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_5_F_asia Civilian 5 CIV CIV_F Asian 2
Throw
Put
U_C_Poloshirt_salmon
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_6_F Civilian 6 CIV CIV_F Men 2
Throw
Put
U_C_Poloshirt_redwhite
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_6_F_afro Civilian 6 CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poloshirt_redwhite
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_6_F_euro Civilian 6 CIV CIV_F European 2
Throw
Put
U_C_Poloshirt_redwhite
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_polo_6_F_asia Civilian 6 CIV CIV_F Asian 2
Throw
Put
U_C_Poloshirt_redwhite
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_fugitive_F Fugitive CIV CIV_F Men 2
Throw
Put
U_C_Poor_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_fugitive_F_afro Fugitive CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poor_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_fugitive_F_euro Fugitive CIV CIV_F European 2
Throw
Put
U_C_Poor_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_fugitive_F_asia Fugitive CIV CIV_F Asian 2
Throw
Put
U_C_Poor_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_beggar_F Beggar CIV CIV_F Men 2
Throw
Put
U_C_Poor_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_beggar_F_afro Beggar CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poor_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_beggar_F_euro Beggar CIV CIV_F European 2
Throw
Put
U_C_Poor_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_beggar_F_asia Beggar CIV CIV_F Asian 2
Throw
Put
U_C_Poor_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_w_worker_F Worker CIV CIV_F Men 2
Throw
Put
U_C_WorkerCoveralls
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_scientist_F Scientist CIV CIV_F Men 2
Throw
Put
U_C_Scientist
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_EPC
  C_man_hunter_1_F Hunter (green) CIV CIV_F Men 2
Throw
Put
U_C_HunterBody_grn
H_Booniehat_grn
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_shorts_1_F Fugitive (shorts) CIV CIV_F Men 2
Throw
Put
U_C_Poor_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_shorts_1_F_afro Fugitive (shorts) CIV CIV_F Afroamerican 2
Throw
Put
U_C_Poor_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_shorts_1_F_euro Fugitive (shorts) CIV CIV_F European 2
Throw
Put
U_C_Poor_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_p_shorts_1_F_asia Fugitive (shorts) CIV CIV_F Asian 2
Throw
Put
U_C_Poor_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_1_F Commoner (shorts) CIV CIV_F Men 2
Throw
Put
U_C_Commoner_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_1_F_afro Commoner (shorts) CIV CIV_F Afroamerican 2
Throw
Put
U_C_Commoner_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_1_F_euro Commoner (shorts) CIV CIV_F European 2
Throw
Put
U_C_Commoner_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_1_F_asia Commoner (shorts) CIV CIV_F Asian 2
Throw
Put
U_C_Commoner_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_2_F Surfer 1 CIV CIV_F Men 2
Throw
Put
U_C_ShirtSurfer_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_2_F_afro Surfer 1 CIV CIV_F Afroamerican 2
Throw
Put
U_C_ShirtSurfer_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_2_F_euro Surfer 1 CIV CIV_F European 2
Throw
Put
U_C_ShirtSurfer_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_2_F_asia Surfer 1 CIV CIV_F Asian 2
Throw
Put
U_C_ShirtSurfer_shorts
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_3_F Surfer 2 CIV CIV_F Men 2
Throw
Put
U_C_TeeSurfer_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_3_F_afro Surfer 2 CIV CIV_F Afroamerican 2
Throw
Put
U_C_TeeSurfer_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_3_F_euro Surfer 2 CIV CIV_F European 2
Throw
Put
U_C_TeeSurfer_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_3_F_asia Surfer 2 CIV CIV_F Asian 2
Throw
Put
U_C_TeeSurfer_shorts_1
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_4_F Surfer 3 CIV CIV_F Men 2
Throw
Put
U_C_TeeSurfer_shorts_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_4_F_afro Surfer 3 CIV CIV_F Afroamerican 2
Throw
Put
U_C_TeeSurfer_shorts_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_4_F_euro Surfer 3 CIV CIV_F European 2
Throw
Put
U_C_TeeSurfer_shorts_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_shorts_4_F_asia Surfer 3 CIV CIV_F Asian 2
Throw
Put
U_C_TeeSurfer_shorts_2
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_man_pilot_F Pilot CIV CIV_F Men 2
Throw
Put
U_C_WorkerCoveralls
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_journalist_F Journalist CIV CIV_F Men 2
Throw
Put
U_C_Journalist
H_Cap_press
V_Press_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_EPC
  C_Orestes Orestes CIV CIV_F MenStory 2
Throw
Put
U_OrestesBody
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_Nikos Nikos CIV CIV_F MenStory 2
Throw
Put
U_NikosBody
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Civil
  C_Nikos_aged Nikos (Formal) CIV CIV_F MenStory 2
Throw
Put
U_NikosAgedBody
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_EPC
  C_Driver_1_F Driver (Fuel) CIV CIV_F Men 2
Throw
Put
U_C_Driver_1
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_2_F Driver (Bluking) CIV CIV_F Men 2
Throw
Put
U_C_Driver_2
H_RacingHelmet_2_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_3_F Driver (Redstone) CIV CIV_F Men 2
Throw
Put
U_C_Driver_3
H_RacingHelmet_3_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_4_F Driver (Vrana) CIV CIV_F Men 2
Throw
Put
U_C_Driver_4
H_RacingHelmet_4_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_random_base_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F
  C_Driver_1_black_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_black
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_blue_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_blue
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_green_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_green
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_red_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_red
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_white_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_white
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_yellow_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_yellow
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Driver_1_orange_F Driver CIV CIV_F Men 1
Throw
Put
U_C_Driver_1_orange
H_RacingHelmet_1_F
ItemMap
ItemCompass
ItemWatch
A3_Characters_F_Kart
  C_Marshal_F Marshal CIV CIV_F Men 2
Throw
Put
hgun_Pistol_Signal_F
2x 6Rnd_GreenSignal_F
2x 6Rnd_RedSignal_F
U_Marshal
H_Cap_marshal
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Kart
  C_Soldier_VR_F VR Entity CIV CIV_F ManVR 2
A3_Characters_F_Bootcamp
  C_Rubberboat Rescue Boat CIV CIV_F Ship 2
A3_Boat_F_Boat_Transport_01
A3_Boat_F_Heli_Boat_Transport_01
Randomization: No
Camo selections: 1 - main body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 1 to 4
Slingload: Slingloadable
Cargo proxy indexes: 1 to 4
  Submarine_01_F HMS Proteus CIV Default Submerged 1
A3_Boat_F_EPC_Submarine_01_F
Randomization: No
Camo selections: None
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: None
  C_Boat_Civil_01_F Motorboat CIV CIV_F Ship 2
A3_Boat_F_Civilian_Boat
Randomization: No
Camo selections: 2 - the body, interior and engines
Script door sources: None
Script animations: HidePoliceSigns, HideRescueSigns, HidePolice, BeaconsStart
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: 1 and 2
  C_Boat_Civil_01_rescue_F Motorboat (Rescue) CIV CIV_F Ship 2
A3_Boat_F_Civilian_Boat
Randomization: No
Camo selections: 2 - the body, interior and engines
Script door sources: None
Script animations: HidePoliceSigns, HideRescueSigns, HidePolice, BeaconsStart
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: 1 and 2
  C_Boat_Civil_01_police_F Motorboat (Police) CIV CIV_F Ship 2
A3_Boat_F_Civilian_Boat
Randomization: No
Camo selections: 2 - the body, interior and engines
Script door sources: None
Script animations: HidePoliceSigns, HideRescueSigns, HidePolice, BeaconsStart
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: 1 and 2
  C_Boat_Civil_04_F Trawler CIV Default Submerged 2
A3_Boat_F_Trawler
Randomization: No
Camo selections: None
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: None
  C_Offroad_01_F Offroad CIV CIV_F Car 2
SportCarHorn
A3_Soft_F_Offroad_01
Randomization: Yes, 6 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 5)
Camo selections: 2 - the body, wheels and accessories
Script door sources: None
Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction
Executed scripts: \A3\soft_F\Offroad_01\scripts\randomize.sqf
Firing from vehicles: Positions 2 to 5
Slingload: Slingloadable
Cargo proxy indexes: 1 to 5
  C_Offroad_01_repair_F Offroad (Repair) CIV CIV_F Support 2
SportCarHorn
A3_Soft_F_Heli_Offroad_01
A3_Soft_F_Bootcamp_Offroad_01
Randomization: Yes, 6 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 5)
Camo selections: 2 - the body, wheels and accessories
Script door sources: None
Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction
Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf
Firing from vehicles: Positions 2 to 5
Slingload: Slingloadable
Cargo proxy indexes: 1 to 5
  C_Quadbike_01_F Quadbike CIV CIV_F Car 2
MiniCarHorn
A3_Soft_F_Quadbike
Randomization: Yes, 4 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 3)
Camo selections: 2 - the body, wheels
Script door sources: None
Script animations: None
Executed scripts: \A3\Soft_F_Beta\Quadbike_01\scripts\randomize_CIV_colors.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1
  C_Hatchback_01_F Hatchback CIV CIV_F Car 2
CarHorn
A3_Soft_F_Car
Randomization: Yes, 10 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 9)
Camo selections: 1 - the whole body
Script door sources: None
Script animations: None
Executed scripts: \A3\soft_f_gamma\Hatchback_01\scripts\randomize.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 to 3
  C_Hatchback_01_sport_F Hatchback (Sport) CIV CIV_F Car 2
CarHorn
A3_Soft_F_Car
Randomization: Yes, 6 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 5)
Camo selections: 1 - the whole body
Script door sources: None
Script animations: None
Executed scripts: \A3\soft_f_gamma\Hatchback_01\scripts\randomize_sports.sqf
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: 1 to 3
  C_SUV_01_F SUV CIV CIV_F Car 2
CarHorn
A3_Soft_F_SUV
Randomization: Yes, 4 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 3)
Camo selections: 1 - the whole body
Script door sources: None
Script animations: None
Executed scripts: \A3\soft_f_gamma\SUV_01\scripts\clock.sqf, \A3\soft_f_gamma\SUV_01\scripts\randomize.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 to 3
  C_Van_01_transport_F Truck CIV CIV_F Car 2
CarHorn
A3_Soft_F_Truck
A3_Soft_F_Bootcamp_Truck
Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1)
Camo selections: 2 - cabin and rear
Script door sources: None
Script animations: None
Executed scripts: \A3\soft_f_gamma\van_01\scripts\randomize_colour.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  C_Van_01_box_F Truck Boxer CIV CIV_F Car 2
CarHorn
A3_Soft_F_Truck
A3_Soft_F_Bootcamp_Truck
Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1)
Camo selections: 2 - cabin and rear
Script door sources: None
Script animations: None
Executed scripts: \A3\soft_f_gamma\van_01\scripts\randomize_colour.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  C_Van_01_fuel_F Fuel Truck CIV CIV_F Support 2
CarHorn
A3_Soft_F_Truck
A3_Soft_F_Truck
A3_Soft_F_Bootcamp_Truck
A3_Soft_F_Bootcamp_Truck
Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1)
Camo selections: 2 - cabin and rear
Script door sources: None
Script animations: None
Executed scripts: \A3\Soft_F_Gamma\Van_01\scripts\randomize_colour_fuel.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  C_Kart_01_F Kart (Random) CIV CIV_F Car 2
A3_Soft_F_Kart_Kart_01
Randomization: Yes, 7 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 6)
Specific number may be set by: this setVariable ["number",X]; (the number ranges from 0 to 99)
Camo selections: 4 - body, sponsor logos, first number, second number
Script door sources: None
Script animations: None
Executed scripts: \A3\Soft_F_Kart\Kart_01\scripts\randomize.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  C_Kart_01_Fuel_F Kart (Fuel) CIV CIV_F Car 2
A3_Soft_F_Kart_Kart_01
Randomization: No
Camo selections: 4 - body, sponsor logos, first number, second number
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  C_Kart_01_Blu_F Kart (Bluking) CIV CIV_F Car 2
A3_Soft_F_Kart_Kart_01
Randomization: No
Camo selections: 4 - body, sponsor logos, first number, second number
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  C_Kart_01_Red_F Kart (Redstone) CIV CIV_F Car 2
A3_Soft_F_Kart_Kart_01
Randomization: No
Camo selections: 4 - body, sponsor logos, first number, second number
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  C_Kart_01_Vrana_F Kart (Vrana) CIV CIV_F Car 2
A3_Soft_F_Kart_Kart_01
Randomization: No
Camo selections: 4 - body, sponsor logos, first number, second number
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None

Generated by BIS_fnc_exportCfgVehicles in Arma 3 version 1.31.127288 by Pettka (talk) 09:22, 25 September 2014 (CEST) Template:Arma 3 Assets