Countermeasures – Arma 3

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m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2")
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* [[CfgWeapons_Config_Reference|CfgWeapons]]
* [[CfgWeapons_Config_Reference|CfgWeapons]]
* [[CfgVehicles_Config_Reference|CfgVehicles]]
* [[CfgVehicles_Config_Reference|CfgVehicles]]
* [[Arma 3 Sensors]]
* [[Arma 3: Sensors]]
* [[Arma 3 Targeting]]
* [[Arma 3 Targeting]]
* [[A3 Targeting config reference]]
* [[A3 Targeting config reference]]

Revision as of 20:35, 7 April 2021

Overview

Countermeasures, detection of locking, tracking and missiles in flight.

Mechanics

Different types of targets on the radar Player's vehicle is being locked by an enemy ammo weaponLockSystem

matches

vehicle lockDetectionSystem

Different types of targets on the radar A guided munition is homing on the player's vehicle ammo weaponLockSystem

matches

vehicle incomingMissileDetectionSystem

Configuration

The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).

BI uses the following convention

ammo ammo (countermeasure) weapon vehicle
System weaponLockSystem weaponLockSystem weaponLockSystem lockDetectionSystem incomingMissileDetectionSystem
0 - N/A
1 - Visual X X
2 - IR X X
4 - Laser X
8 - Radar
16 - Missile X X X

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