Countermeasures – Arma 3

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Revision as of 22:39, 10 August 2021 by Panduhh (talk | contribs) (→‎Mechanics: Added note about display)
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Overview

Countermeasures, detection of locking, tracking and missiles in flight.

Mechanics

Ground vehicles with Incoming Missile Detection ability use the same Sensor MFD as air vehicles to display threats
Different types of targets on the radar Player's vehicle is being locked by an enemy ammo weaponLockSystem

matches

vehicle lockDetectionSystem

Different types of targets on the radar A guided munition is homing on the player's vehicle ammo weaponLockSystem

matches

vehicle incomingMissileDetectionSystem

Configuration

The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).

BI uses the following convention

ammo ammo (countermeasure) weapon vehicle
System weaponLockSystem weaponLockSystem weaponLockSystem lockDetectionSystem incomingMissileDetectionSystem
0 - N/A
1 - Visual X X
2 - IR X X
4 - Laser X
8 - Radar
16 - Missile X X X

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