Editor Modules – Arma 3

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==Arma 3 Modules v1.77 (08.2017)==
==Arma 3 Modules v1.77 (08.2017)==


{| class='wikitable sortable' |-  
{| class='wikitable sortable' |-
!Module Name !!Category !!Addon  
!Module Name !!Category !!Addon !!Function
|-
|-
|Hide Terrain Objects
|Hide Terrain Objects
||Environment
||Environment
||Arma 3
||Arma 3
||bis_fnc_moduleHideTerrainObjects
|-
|-
|Edit Terrain Object
|Edit Terrain Object
||Environment
||Environment
||Arma 3
||Arma 3
||bis_fnc_moduleEditTerrainObject
|-
|-
|Smoke Grenade
|Smoke Grenade
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleGrenade
|-
|-
|Chem light
|Chem light
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleGrenade
|-
|-
|Tracers
|Tracers
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleTracers
|-
|-
|Post process: Film Grain
|Post process: Film Grain
||Effects
||Effects
||Arma 3
||Arma 3
||
|-
|-
|Plankton
|Plankton
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|-
|Bubbles
|Bubbles
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|-
|Cartridges
|Cartridges
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|-
|Smoke
|Smoke
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|-
|Fire
|Fire
||Effects
||Effects
||Arma 3
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|-
|Date
|Date
||Events
||Events
||Arma 3
||Arma 3
||BIS_fnc_moduleDate
|-
|-
|Weather
|Weather
||Environment
||Environment
||Arma 3
||Arma 3
||BIS_fnc_moduleWeather
|-
|-
|Save Game
|Save Game
||Events
||Events
||Arma 3
||Arma 3
||BIS_fnc_moduleSaveGame
|-
|-
|Radio Chat
|Radio Chat
||Events
||Events
||Arma 3
||Arma 3
||BIS_fnc_moduleChat
|-
|-
|Volume
|Volume
||Events
||Events
||Arma 3
||Arma 3
||BIS_fnc_moduleVolume
|-
|-
|Generic radio message
|Generic radio message
||Events
||Events
||Arma 3
||Arma 3
||BIS_fnc_moduleGenericRadio
|-
|-
|Set Callsign
|Set Callsign
||Group Modifiers
||Group Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleGroupID
|-
|-
|Combat Get In
|Combat Get In
||Group Modifiers
||Group Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleCombatGetIn
|-
|-
|High Command - Commander
|High Command - Commander
||Others
||Undefined
||Arma 3
||Arma 3
||
|-
|-
|Skip time
|Skip time
||Environment
||Environment
||Arma 3
||Arma 3
||BIS_fnc_moduleSkiptime
|-
|-
|Create Task
|Create Task
||Intel
||Intel
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskCreate
|-
|-
|Set Task Description
|Set Task Description
||Intel
||Intel
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskSetDescription
|-
|-
|Set Task Destination
|Set Task Destination
||Intel
||Intel
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskSetDestination
|-
|-
|Set Task State
|Set Task State
||Intel
||Intel
||Arma 3
||Arma 3
||BIS_fnc_ModuleTaskSetState
|-
|-
|Create Diary Record
|Create Diary Record
||Intel
||Intel
||Arma 3
||Arma 3
||BIS_fnc_moduleCreateDiaryRecord
|-
|-
|Headquarters Entity
|Headquarters Entity
||Intel
||Intel
||Arma 3
||Arma 3
||BIS_fnc_moduleHQ
|-
|-
|Game Logic
|Game Logic
||Others
||Undefined
||Arma 3
||Arma 3
||
|-
|-
|Military Symbols
|Military Symbols
||Others
||Undefined
||Arma 3
||Arma 3
||
|-
|-
|Zone Restriction
|Zone Restriction
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleZoneRestriction
|-
|-
|Trident
|Trident
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleTrident
|-
|-
|Unlock Object
|Unlock Object
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleUnlockObject
|-
|-
|Unlock Area
|Unlock Area
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleUnlockArea
|-
|-
|Friendly Fire
|Friendly Fire
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleFriendlyFire
|-
|-
|Sector
|Sector
||Multiplayer
||Multiplayer
||Arma 3
||Arma 3
||BIS_fnc_moduleSector
|-
|-
|Respawn Position
|Respawn Position
||Multiplayer
||Multiplayer
||Arma 3
||Arma 3
||BIS_fnc_moduleRespawnPosition
|-
|-
|Vehicle Respawn
|Vehicle Respawn
||Multiplayer
||Multiplayer
||Arma 3
||Arma 3
||BIS_fnc_moduleRespawnVehicle
|-
|-
|Show / Hide
|Show / Hide
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleShowHide
|-
|-
|Set Position / Rotation
|Set Position / Rotation
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_modulePositioning
|-
|-
|Set Skill
|Set Skill
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleSkill
|-
|-
|Set Character Damage
|Set Character Damage
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleHealth
|-
|-
|Set Vehicle Damage
|Set Vehicle Damage
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleDamage
|-
|-
|Set Vehicle Fuel
|Set Vehicle Fuel
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleFuel
|-
|-
|Set Ammo
|Set Ammo
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleAmmo
|-
|-
|Set Mode
|Set Mode
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleMode
|-
|-
|Set Rank
|Set Rank
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleRank
|-
|-
|Set AI Mode
|Set AI Mode
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleAI
|-
|-
|Add Rating / Score
|Add Rating / Score
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleRating
|-
|-
|Open / Close Doors
|Open / Close Doors
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleDoorOpen
|-
|-
|Simulation Manager
|Simulation Manager
||Object Modifiers
||Object Modifiers
||Arma 3
||Arma 3
||BIS_fnc_moduleSimulationManager
|-
|-
|Game Logic
|Game Logic
||Sites
||Sites
||Arma 3
||Arma 3
||BIS_fnc_moduleSiteInit
|-
|-
|EditorSkirmishBase
|EditorSkirmishBase
||Others
||Undefined
||Arma 3
||Arma 3
||
|-
|-
|Open Strategic Map
|Open Strategic Map
||Strategic
||Strategic
||Arma 3
||Arma 3
||BIS_fnc_moduleStrategicMapOpen
|-
|-
|Support Requester
|Support Requester
||Supports
||Supports
||Arma 3
||Arma 3
||BIS_fnc_moduleSupportsInitRequester
|-
|-
|Support Provider
|Support Provider
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleSupportsInitProvider
|-
|-
|Support Provider (Virtual)
|Support Provider (Virtual)
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_moduleSupportsInitProviderVirtual
|-
|-
|Firing Drill
|Firing Drill
||Firing Drills
||Firing Drills
||Arma 3
||Arma 3
||BIS_fnc_moduleFiringDrill
|-
|-
|Posters
|Posters
||Others
||Undefined
||Arma 3
||Arma 3
||BIS_fnc_modulePoster
|-
|-
|Game Logic
|Game Logic
||Gameplay Modes
||Gameplay Modes
||Arma 3
||Arma 3
||
|-
|-
|Animals
|Animals
||Others
||Undefined
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleAnimals
|-
|-
|Close Air Support (CAS)
|Close Air Support (CAS)
||Effects
||Effects
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCAS
|-
|-
|Game Master
|Game Master
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCurator
|-
|-
|Manage Addons
|Manage Addons
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddAddons
|-
|-
|Manage Resources
|Manage Resources
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddPoints
|-
|-
|Add Editing Area
|Add Editing Area
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditingArea
|-
|-
|Restrict Editing Around Players
|Restrict Editing Around Players
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditingAreaPlayers
|-
|-
|Set Editing Area Type
|Set Editing Area Type
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetEditingAreaType
|-
|-
|Add Camera Area
|Add Camera Area
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddCameraArea
|-
|-
|Set Camera Position
|Set Camera Position
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCamera
|-
|-
|Add Editable Objects
|Add Editable Objects
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditableObjects
|-
|-
|Set Editing Costs
|Set Editing Costs
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCoefs
|-
|-
|Set Costs (Default)
|Set Costs (Default)
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsDefault
|-
|-
|Set Costs (Side)
|Set Costs (Side)
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsSide
|-
|-
|Set Costs - Soldiers & Vehicles
|Set Costs - Soldiers & Vehicles
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsVehicleClass
|-
|-
|Add Icon
|Add Icon
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddIcon
|-
|-
|Set Attributes - Objects
|Set Attributes - Objects
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetAttributes
|-
|-
|Post-Process
|Post-Process
||Environment
||Environment
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_modulePostprocess
|-
|-
|Play Sound
|Play Sound
||Audio
||Audio
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleSFX
|-
|-
|IR Grenade
|IR Grenade
||Effects
||Effects
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleGrenade
|-
|-
|Time acceleration
|Time acceleration
||Environment
||Environment
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleTimeMultiplier
|-
|-
|Flare
|Flare
||Effects
||Effects
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleProjectile
|-
|-
|Briefing
|Briefing
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleDiary
|-
|-
|End Scenario
|End Scenario
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleEndMission
|-
|-
|Scenario Name
|Scenario Name
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleMissionName
|-
|-
|Zeus Lightning Bolt
|Zeus Lightning Bolt
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleLightning
|-
|-
|Cover Map
|Cover Map
||Others
||Undefined
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCoverMap
|-
|-
|Create Radio Channel
|Create Radio Channel
||Others
||Undefined
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRadioChannelCreate
|-
|-
|Remote Control
|Remote Control
||Zeus
||Zeus
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRemoteControl
|-
|-
|Zone Protection
|Zone Protection
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleZoneProtection
|-
|-
|Countdown
|Countdown
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCountdown
|-
|-
|Respawn Tickets
|Respawn Tickets
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRespawnTickets
|-
|-
|Bleed Tickets
|Bleed Tickets
||Scenario Flow
||Scenario Flow
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleBleedTickets
|-
|-
|Custom Objective
|Custom Objective
||Objectives
||Objectives
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleObjective
|-
|-
|Ordnance
|Ordnance
||Effects
||Effects
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleProjectile
|-
|-
|Loadouts
|Loadouts
||Respawn
||Respawn
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRespawnInventory
|-
|-
|Players (BLUFOR)
|Players (BLUFOR)
||Respawn
||Respawn
||Arma 3 Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRespawnPosition
|-
|-
|Time Trial
|Time Trial
||Others
||Undefined
||Arma 3 Karts
||Arma 3 Karts
||BIS_fnc_moduleTimeTrial
|-
|-
|Bootcamp Stage
|Bootcamp Stage
||Training
||Training
||Arma 3
||Arma 3
||BIS_fnc_moduleBootcampStage
|-
|-
|Arsenal
|Arsenal
||Zeus
||Zeus
||Arma 3
||Arma 3
||BIS_fnc_moduleArsenal
|-
|-
|Spawn AI
|Spawn AI
||Others
||Undefined
||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAI
|-
|-
|Spawn AI: Spawnpoint
|Spawn AI: Spawnpoint
||Others
||Undefined
||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAIPoint
|-
|-
|Spawn AI: Sector Tactic
|Spawn AI: Sector Tactic
||Others
||Undefined
||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAISectorTactic
|-
|-
|Spawn AI: Options
|Spawn AI: Options
||Others
||Undefined
||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAIOptions
|-
|-
|Sling Load
|Sling Load
||Others
||Undefined
||Arma 3 Helicopters
||Arma 3 Helicopters
||bis_fnc_moduleSlingload
|-
|-
|EndGame Objectives Instance
|EndGame Objectives Instance
||Objectives
||Objectives
||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|-
|End Game Simple Objective
|End Game Simple Objective
||Objectives
||Objectives
||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|-
|End Game Start Game Objective
|End Game Start Game Objective
||Objectives
||Objectives
||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|-
|End Game - End Game Objective
|End Game - End Game Objective
||Objectives
||Objectives
||Arma 3 Marksmen
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|-
|Combat Patrol Init
|Combat Patrol Init
||Combat Patrol
||Combat Patrol
||Arma 3 Malden
||Arma 3 Malden
||BIS_fnc_CPInit
|-
|-
|Combat Patrol Location Add
|Combat Patrol Location Add
||Combat Patrol
||Combat Patrol
||Arma 3 Malden
||Arma 3 Malden
||
|-
|-
|Combat Patrol Location Remove
|Combat Patrol Location Remove
||Combat Patrol
||Combat Patrol
||Arma 3 Malden
||Arma 3 Malden
||
|-
|-
|Combat Patrol Location Reposition
|Combat Patrol Location Reposition
||Combat Patrol
||Combat Patrol
||Arma 3 Malden
||Arma 3 Malden
||
|-
|-
|Combat Patrol Azimuth Blacklist
|Combat Patrol Azimuth Blacklist
||Combat Patrol
||Combat Patrol
||Arma 3 Malden
||Arma 3 Malden
||
|-
|-
|}
|}

Revision as of 11:24, 12 August 2017

  • This page contains a list of all modules available in the editor

Arma 3 Modules v1.77 (08.2017)

Module Name Category Addon Function
Hide Terrain Objects Environment Arma 3 bis_fnc_moduleHideTerrainObjects
Edit Terrain Object Environment Arma 3 bis_fnc_moduleEditTerrainObject
Smoke Grenade Effects Arma 3 BIS_fnc_moduleGrenade
Chem light Effects Arma 3 BIS_fnc_moduleGrenade
Tracers Effects Arma 3 BIS_fnc_moduleTracers
Post process: Film Grain Effects Arma 3
Plankton Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator
Bubbles Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator
Cartridges Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator
Smoke Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator
Fire Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator
Date Events Arma 3 BIS_fnc_moduleDate
Weather Environment Arma 3 BIS_fnc_moduleWeather
Save Game Events Arma 3 BIS_fnc_moduleSaveGame
Radio Chat Events Arma 3 BIS_fnc_moduleChat
Volume Events Arma 3 BIS_fnc_moduleVolume
Generic radio message Events Arma 3 BIS_fnc_moduleGenericRadio
Set Callsign Group Modifiers Arma 3 BIS_fnc_moduleGroupID
Combat Get In Group Modifiers Arma 3 BIS_fnc_moduleCombatGetIn
High Command - Commander Undefined Arma 3
Skip time Environment Arma 3 BIS_fnc_moduleSkiptime
Create Task Intel Arma 3 BIS_fnc_ModuleTaskCreate
Set Task Description Intel Arma 3 BIS_fnc_ModuleTaskSetDescription
Set Task Destination Intel Arma 3 BIS_fnc_ModuleTaskSetDestination
Set Task State Intel Arma 3 BIS_fnc_ModuleTaskSetState
Create Diary Record Intel Arma 3 BIS_fnc_moduleCreateDiaryRecord
Headquarters Entity Intel Arma 3 BIS_fnc_moduleHQ
Game Logic Undefined Arma 3
Military Symbols Undefined Arma 3
Zone Restriction Undefined Arma 3 BIS_fnc_moduleZoneRestriction
Trident Undefined Arma 3 BIS_fnc_moduleTrident
Unlock Object Undefined Arma 3 BIS_fnc_moduleUnlockObject
Unlock Area Undefined Arma 3 BIS_fnc_moduleUnlockArea
Friendly Fire Undefined Arma 3 BIS_fnc_moduleFriendlyFire
Sector Multiplayer Arma 3 BIS_fnc_moduleSector
Respawn Position Multiplayer Arma 3 BIS_fnc_moduleRespawnPosition
Vehicle Respawn Multiplayer Arma 3 BIS_fnc_moduleRespawnVehicle
Show / Hide Object Modifiers Arma 3 BIS_fnc_moduleShowHide
Set Position / Rotation Object Modifiers Arma 3 BIS_fnc_modulePositioning
Set Skill Object Modifiers Arma 3 BIS_fnc_moduleSkill
Set Character Damage Object Modifiers Arma 3 BIS_fnc_moduleHealth
Set Vehicle Damage Object Modifiers Arma 3 BIS_fnc_moduleDamage
Set Vehicle Fuel Object Modifiers Arma 3 BIS_fnc_moduleFuel
Set Ammo Object Modifiers Arma 3 BIS_fnc_moduleAmmo
Set Mode Object Modifiers Arma 3 BIS_fnc_moduleMode
Set Rank Object Modifiers Arma 3 BIS_fnc_moduleRank
Set AI Mode Object Modifiers Arma 3 BIS_fnc_moduleAI
Add Rating / Score Object Modifiers Arma 3 BIS_fnc_moduleRating
Open / Close Doors Object Modifiers Arma 3 BIS_fnc_moduleDoorOpen
Simulation Manager Object Modifiers Arma 3 BIS_fnc_moduleSimulationManager
Game Logic Sites Arma 3 BIS_fnc_moduleSiteInit
EditorSkirmishBase Undefined Arma 3
Open Strategic Map Strategic Arma 3 BIS_fnc_moduleStrategicMapOpen
Support Requester Supports Arma 3 BIS_fnc_moduleSupportsInitRequester
Support Provider Undefined Arma 3 BIS_fnc_moduleSupportsInitProvider
Support Provider (Virtual) Undefined Arma 3 BIS_fnc_moduleSupportsInitProviderVirtual
Firing Drill Firing Drills Arma 3 BIS_fnc_moduleFiringDrill
Posters Undefined Arma 3 BIS_fnc_modulePoster
Game Logic Gameplay Modes Arma 3
Animals Undefined Arma 3 Zeus BIS_fnc_moduleAnimals
Close Air Support (CAS) Effects Arma 3 Zeus BIS_fnc_moduleCAS
Game Master Zeus Arma 3 Zeus BIS_fnc_moduleCurator
Manage Addons Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddAddons
Manage Resources Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddPoints
Add Editing Area Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditingArea
Restrict Editing Around Players Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditingAreaPlayers
Set Editing Area Type Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetEditingAreaType
Add Camera Area Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddCameraArea
Set Camera Position Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCamera
Add Editable Objects Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditableObjects
Set Editing Costs Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCoefs
Set Costs (Default) Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsDefault
Set Costs (Side) Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsSide
Set Costs - Soldiers & Vehicles Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsVehicleClass
Add Icon Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddIcon
Set Attributes - Objects Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetAttributes
Post-Process Environment Arma 3 Zeus BIS_fnc_modulePostprocess
Play Sound Audio Arma 3 Zeus BIS_fnc_moduleSFX
IR Grenade Effects Arma 3 Zeus BIS_fnc_moduleGrenade
Time acceleration Environment Arma 3 Zeus BIS_fnc_moduleTimeMultiplier
Flare Effects Arma 3 Zeus BIS_fnc_moduleProjectile
Briefing Scenario Flow Arma 3 Zeus BIS_fnc_moduleDiary
End Scenario Scenario Flow Arma 3 Zeus BIS_fnc_moduleEndMission
Scenario Name Scenario Flow Arma 3 Zeus BIS_fnc_moduleMissionName
Zeus Lightning Bolt Zeus Arma 3 Zeus BIS_fnc_moduleLightning
Cover Map Undefined Arma 3 Zeus BIS_fnc_moduleCoverMap
Create Radio Channel Undefined Arma 3 Zeus BIS_fnc_moduleRadioChannelCreate
Remote Control Zeus Arma 3 Zeus BIS_fnc_moduleRemoteControl
Zone Protection Scenario Flow Arma 3 Zeus BIS_fnc_moduleZoneProtection
Countdown Scenario Flow Arma 3 Zeus BIS_fnc_moduleCountdown
Respawn Tickets Scenario Flow Arma 3 Zeus BIS_fnc_moduleRespawnTickets
Bleed Tickets Scenario Flow Arma 3 Zeus BIS_fnc_moduleBleedTickets
Custom Objective Objectives Arma 3 Zeus BIS_fnc_moduleObjective
Ordnance Effects Arma 3 Zeus BIS_fnc_moduleProjectile
Loadouts Respawn Arma 3 Zeus BIS_fnc_moduleRespawnInventory
Players (BLUFOR) Respawn Arma 3 Zeus BIS_fnc_moduleRespawnPosition
Time Trial Undefined Arma 3 Karts BIS_fnc_moduleTimeTrial
Bootcamp Stage Training Arma 3 BIS_fnc_moduleBootcampStage
Arsenal Zeus Arma 3 BIS_fnc_moduleArsenal
Spawn AI Undefined Arma 3 Helicopters bis_fnc_moduleSpawnAI
Spawn AI: Spawnpoint Undefined Arma 3 Helicopters bis_fnc_moduleSpawnAIPoint
Spawn AI: Sector Tactic Undefined Arma 3 Helicopters bis_fnc_moduleSpawnAISectorTactic
Spawn AI: Options Undefined Arma 3 Helicopters bis_fnc_moduleSpawnAIOptions
Sling Load Undefined Arma 3 Helicopters bis_fnc_moduleSlingload
EndGame Objectives Instance Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game Simple Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game Start Game Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game - End Game Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
Combat Patrol Init Combat Patrol Arma 3 Malden BIS_fnc_CPInit
Combat Patrol Location Add Combat Patrol Arma 3 Malden
Combat Patrol Location Remove Combat Patrol Arma 3 Malden
Combat Patrol Location Reposition Combat Patrol Arma 3 Malden
Combat Patrol Azimuth Blacklist Combat Patrol Arma 3 Malden

Function used for exporting

private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon
|-" + endl;

{
	private _name = getText (_x >> "displayName");
	private _cat = getText (_x >> "category");
	private _mod = configSourceMod _x;
	if (_mod == "") then {_mod = "A3"};
	private _modName = modParams [_mod,["name"]];
	_modName = _modName select 0;
	_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
	if (_cat isEqualto "") then {_cat = "Others"};

	_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "|-" + endl;

} forEach _modules;

_export = _export + "|}";

copyToClipboard _export;