Arma 3: Ropes
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Commands
See Ropes and Sling Loading command group.
Config
Rope Type
A rope stretches and breaks following the formula:
const float maxRopeStretchLength = (desiredLength * maxRelLength) + maxExtraLength;
if (currentLength > maxRopeStretchLength) { /* breaks */ };
Config.cpp declaration:
class CfgVehicles
{
class Rope;
class RopeRabbit : Rope
{
maxRelLenght = 1.1; // "Lenght" is a typo but intentional! Same for maxExtraLenght
maxExtraLenght = 20;
springFactor = 0.5; // higher == less stretchy rope
segmentType = "RopeSegmentRabbit"; // reference to CfgNonAIVehicles' class
torqueFactor = 0.5;
dampingFactor[] = {1.0,2.5,1.0};
model = "\A3\Animals_F\rabbit\rabbit_F.p3d";
};
};
class CfgNonAIVehicles
{
class RopeSegmentRabbit
{
scope = 2;
displayName = "";
simulation = "ropesegment";
autocenter = 0;
animated = 0;
model = "\A3\Animals_F\rabbit\rabbit_F.p3d";
};
};
Rope End
TBD