Sound: Global Sound Parameters – Arma 3
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Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
{| class="wikitable | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
!''defaultDistanceFilter'' | ! ''defaultDistanceFilter'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultSound3DProcessingType'' | ! ''defaultSound3DProcessingType'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultVolumeCurve'' | ! ''defaultVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
Line 36: | Line 36: | ||
|- | |- | ||
!''defaultWeaponVolumeCurve'' | ! ''defaultWeaponVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultLFEVolumeCurve'' | ! ''defaultLFEVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
Line 50: | Line 50: | ||
|- | |- | ||
!''OldConfigurationVolumeFactor'' | ! ''OldConfigurationVolumeFactor'' | ||
| float (0..n) or [dBFS] | | float (0..n) or [dBFS] | ||
| db0 | | db0 | ||
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|- | |- | ||
!''defaultSpatialityRange'' | ! ''defaultSpatialityRange'' | ||
| [m] | | [m] | ||
| 0 | | 0 | ||
| | | | ||
* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadius}} value - distance, where signal starts bleeding into "opposite" channels | ||
|- | |- | ||
!''defaultSpatialityRangeAngle'' | ! ''defaultSpatialityRangeAngle'' | ||
| [radians] (0..pi/4) | | [radians] (0..pi/4) | ||
| 0.785 (pi/4) | | 0.785 (pi/4) | ||
| | | | ||
* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadiusAngle}} | ||
|} | |} |
Revision as of 18:42, 28 April 2023
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
Parameter | Unit/values | Default | Description |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};